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Atriarch at E3 2006 - Page 2 of 3

Posted Thu, May 11, 2006 by Maya

Impressions

Page Two

Her vision for the start of the Atriarch is being thrust into a situation where they need to get involved in the community with surrounding players, and doing something useful such as making a bridge so new routes are established, and enabling travel for others. If you can’t tell yet, this is going to be a very building-oriented game. Serafina told us that she has a great passion for Real Time Strategy games which often involve making a lot of building types. However, she wants to expand upon this and to be able to customize and put together parts of the buildings herself. And combining this into a role-playing environment, this is the mixture they are shooting for. Their system for player-based construction will be all in-game -- there won’t be external design or importing. It will be a building block-based system and many different variations and combinations will be possible, but the block types are predetermined so they can control the type of content that will be in the game. In addition, there will be a dependency on material types available on different surfaces. Different pieces will join together using what is currently called the “joint” system, and huge player structures are possible. Next up: “what about character development and combat?”

Player Building

Even though the heart of the game is about the building, there was a very involved skills system. As player utilize their skills, their skills will improve. As certain skills reach a sufficiently high level, new skills will become available. Originally they wanted a very detailed and high level of specialization, but due to some concerns with the possible issues that come with a steep learning curve, they are thinking that it may end up being simpler. As it is right now, there is a great deal of depth and specializations -- even as specialized as constructing the certain type of object during the daytime. There will also be an “Achievement” system, in which people will be ranked in what they’ve accomplished. This appears to be similar to the medals awarded to players in games such as City of Heroes, in which it becomes mini-game to do all that can be done. The difference here is that “Achievements” will actually improve a character’s capabilities in some form or another. I didn’t actually get to see combat, but there will be a location-based maneuvers system. This basically entails people being able to select what areas they will hit, which will affect the end result. Perhaps we will find out more about it in the future.

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The updates are few and far between. However, I've started rooting for this little caboose that could. It's not easy putting together an independant MMO of these proportions. They're struggling yes, but they've got a good idea and the will to see it through. Let's hear it for the underdogs!

server technology ... This is what has been going on lately... the World Fusion server technology (which Atriarch utilizes) is going through a series of overhauls to prepare it to eventually be capable of expanding to the expectations that gamers have of the current crop of games. In the process of doing this, Arc brought down the servers running the previous version of our technology... hence, the testing servers were no longer available. As of today, he was not able to give me an ETA on the new servers. Even if he did, I'm sure my disease would flare up again, and we want to avoid that ;-)

Read the update here.

Get more news on Atriarch here.

News
Wed, Apr 12, 2006
Awenyddion

MMORPG.com is reporting that Serafina from World Fusion has sent out an email to the Atriarch community updating them on the progress of this MMORPG that has been in development for a number of years.

Heya!

The roller coaster ride of waiting, of scarce updates, and of deadlines come and gone is probably disheartening. I wanted to email you personally and give you an update and status of what has been going on with Atriarch. I truly think of individuals waiting for Atriarch every single day. We are gamers too, and because of that can appreciate and respect you for it. So, here is the infamous good news/bad news Atriarch update:

Good News: Atriarch's Asian publisher re-emerged wanting to help us get Atriarch done faster. So, they are looking into getting their local talent to help us out with the gazillions of 3D models and artwork we need for the game and maybe some other aspects. We will be hearing back from them next week.

Bad News: This one is fairly obvious... although we are making progress, it is taking a very, very long time to get Atriarch done. In this respect, we are doing all we can given the tiny team and lack of funding. In the beginning, we said that even if our publishers explode or if things go bad for another reason (both of which happened), we would still follow through with Atriarch. And that we are!

Good News: Atriarch is and will continue to be.

You can read the rest of the letter here. Honestly I had completely forgotten about this game. They were a few years into development when I started in this career arena. Not much a peep since then. I hope that they can get it all together and launch soon.

More News and Info on Atriarch

News
Thu, Feb 09, 2006
Awenyddion

Well here's a blast from the Past! If you've been following Atriarch at all you've gone through the ups and downs of development hell. However, looks like things are looking up for the game.

Whoa! ok, so updating did not quite go as planned. We just got back from a whirlwind tour showing off Atriarch to companies in the Pacific Rim and Australia. While that part went absolutely fantastic, there were a couple of technical difficulties. There was an issue with our colocation facility that could only be addressed in person when we got back. Good news is that we are back. Things are going well better than planned for once :-) We are working on some server bugs and hope to get the next testing play session up by end up January.

If you want to be a part of the testing, you can sign up for Beta Here.

More Atriarch News

On a side note if you've been having a hard time getting onto the site today, we're having a huge influx of WoW players hitting our Warcraft site to read up on the tasty guides that are published there. Keep trying back and as always Thanks for visiting Ten Ton Hammer!

Beta, Official Announcements
Tue, Dec 27, 2005
Awenyddion

Build your destiny in Atriarch, literally. World Fusion has posted a developer diary discussing the player structures and buildings that will be available in Atriarch.

" When talking about Atriarch, we mention a lot about player structures and buildings. The simple reason is because we think it is really cool the way we've designed it. Okay, okay, I know that is not the most subjective statement in the world, but then again if I did not think what we are making was worthwhile, then I'd do something else. I am a gamer afterall and want to play Atriarch with everyone :-) Anyway, back to player-buildings... mentioned in previous posts, player buildings require the placement of a foundation. Atriarch's engine differentiates between types of foundations. The following paragraph addresses some questions that were posted about this. "

You can read the entire Atriarch Developer Diary at the Official Site. Related Links:

  • Other Atriarch News
Features, Interviews
Fri, Oct 21, 2005
Boomjack
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: World Fusion
Status: In Development
Fee: N/A
ESRB Rating: NR

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