Updated Mon, Nov 05, 2007 by Maya
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What we have so far is a game that favors creators and crafter types. But what about the endgame? What is all this building for? What does it do? The endgame goal is to become an Atriarch through what amounts to constructing an empire, acquiring land, and asserting diplomatic influence. In Serafina’s explanation, it was likened to striving to become an emperor. They have a vision to pull off something original that hasn’t been done before. But even then, some compromises and changes have to be made along the way. For one, their controversial perma-death system, not before seen successful except in games of a different genre such as Blizzard’s Diablo 2, ended up being scrapped. There will be different ways to transfer your efforts through variation means such that they are not lost, and perhaps through story means such as an offspring. To sum it up…
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It’s going to be a niche game that doesn’t seek to compete against the power-houses such as World of Warcraft. Not aiming for the high-end, nor aiming for the low-end. This project of theirs is all about how they want to produce a product that will appeal to those who share their own passions and interests. To make something that they themselves have been seeking to play -- that’s their real goal. A very friendly bunch, we got along well and I enjoyed a look into this unique offering in development. Before we parted and cards and thanks were exchanged, they gave us a timeline that they haven’t given anyone else before. Hopes are set for alpha to begin next year during 2007. Thanks Serafina, team, and World Fusion!

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