Posted Fri, Nov 11, 2005 by Ethec
Fed Ex and Kill Tasks on the High Seas
Bert Harvey, developer for Flying Labs' Pirates of the Burning Sea, the 1800s Man o'War MMO, shares why the action in PotBS won't get stale.
" If you’ve ever played a game and gotten frustrated because every mission seemed to be “same old, same old”, then you probably ran into a mission design team hampered with a limited or difficult mission tool. They could be the most amazingly brilliant folks on earth, but if they don’t have a tool that lets them actually be creative, they’re stuck. The mission team on Pirates is fortunate in that we have great tools to work with while creating our missions for your enjoyment. "
Follow the treasure map to Bert's Dev Blog at the Pirates of the Burning Sea site.
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