WoW Patch 4.3: Tier 13 Raid Gear Set Bonuses - Page 2

Updated Sun, Oct 09, 2011 by Messiah

Tier 13 Hunter Set Bonuses


2P -- Steady Shot and Cobra Shot generate double the amount of focus.
4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

The set bonuses for Hunters at first look seem to be huge. That is a good thing since Hunters have lost a little bit throughout the expansion.

To start off with the 2 piece bonus grants a significant boost to a Hunter's focus regeneration. This means a lot more focus to be able to mix up a rotation instead of being forced to do 3 or 4 focus regeneration shots to fill your focus bar, you will be able to do it with 2 shots. Being able to use other more damaging abilities will dramatically increase a hunter's DPS.

The 4 piece bonus could be even better as a 30% haste boost even for just 10 seconds is very significant, and can grant a lot of extra damage. In fact this could be one of the biggest set bonuses out there depending on the proc frequency.

Tier 13 Mage Set Bonuses


2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Mages have some very good looking set bonuses. The 2 piece set bonus grants a stacking haste buff that adds up to 500 haste until you use a major cooldown and it expires, these are Arcane Power, Combustion, or Icy Veins. This stacking bonus is significant because 500 haste would take a few pieces to get on its own.

The four piece set bonus is even better as it shortens the cooldown on your major cooldown abilities by a set time per stack. This amounts to 70 seconds for Arcane Power, 60 seconds for Icy Veins, or 40 seconds for Combustion. This means that not only does the 2 piece bonus let you cast faster, the 4 piece bonus lets you get to your big spells even faster. This should add a lot of overall DPS to all Mage specs.

Tier 13 Paladin Set Bonuses


Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.

Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.

Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

A Paladin as three very different specs and therefore three very different armor sets and different bonuses. Therefore let’s look at each of the sets separately.

First up the most important set bonuses, the tanking set. Here at first glance the 2 piece bonus seems a bit week as it just grants a minor shield when you use a judgement on an enemy. While the shield is in fact fairly small it is important because of two things, first it will scale up as your judgements scale up, secondly any absorption is actually a big deal. Actually getting something that increases our ability to survive is a good thing. For our 4 piece set bonus while it is better than some of the other tanking set bonuses, it just seems too simple of a set bonus.

Next up the holy bonuses. The 2 piece bonus seems really strong as it allows cheaper heals right after using your Divine Favor. This allows you to cast faster spells that crit more and cost less all at the same time, what more could you want. Next up the 4 piece bonus is a straight increase to one of our important healing spells, and one that I really like. 20% extra healing on our AOE heal, sign me up.

Last but not least the DPS set bonuses. The 2 piece bonus is simple but extremely useful. Additional Holy Power means more holy power abilities can be used, which means more DPS. The 4 piece bonus also very cool, but probably not as good. It grants more damage while zealotry is active. While good I am not sure how much of an overall boost this is going to turn out to be.

Put all of these abilities together and Paladins end up with some of the best set bonuses out there.

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