PAX EAST 2012 Event Coverage

Seed at E3 2006 - Page 3 of 3

Posted Thu, May 11, 2006 by Ratboy

SEED - First Impressions - Page 3/3

Runestone launched amidst some issues earlier this month.  The game initially had some severe server issues; however they have learned from them and have completed several patches so far.  The servers have now been stable for some time.  They have also added several new items to the game already since release.

Since the game is an online download only, one issue that became apparent when we tried it was no supplied instruction manual.  The community has published one for the game and this will very likely be rolled into an official manual sometime soon.  They have also already added in several training and tutorial style missions to help new players acclimatize to the game. 

Conclusions

We left the interview impressed with Seed and what Runestone was attempting to do with it.  Both Jan and Nis, were clearly exited about their game and the direction Runestone hopes to take it.  They appear to have a very solid plan, and a strong desire to support the RPG aspect of the game.  We were very interested with the focus and direction of their game, especially in today’s MMO market.  We feel that the game is defiantly worth checking out if you are looking for a pure RPG style MMO.  It will be fascinating to see how well they can turn their vision of the game and it’s online universe into reality. 

Despite some early setbacks, and really which MMO has launch without any issues, the game appears very solid.  It also has at least two very energetic and motivated people behind it.  While it may not be for everyone, it will defiantly appeal to the serious RPG player.

We wish them the best of luck as the game is truly something unique in today’s market place.

About Runestone

Runestone Game Development is a Danish company specializing in the development of story-based MMOs, SEED being their premiere title. SEED is the second MMO produced from a Danish company, the first being a Mobile Phone game. Runestone are the first Danish developers to take the MMO market to the home computer. Runestone is based in Aarhus, the second largest city in Denmark (population 250,000).

SEED launched May 2nd 2006. It is available to download from the SEED website and is accompanied by a 14 day free-trial. There is no box required to play SEED as the entire game can be downloaded and activated online. Planning on SEED began in 2001 with development beginning in 2003.

Runestone is owned partly by employees and partly by business investors.

 

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New Developer Log Looks At Update

Have you been waiting for the sickbay update? You're not alone. Kroll gives us an update in this entry of the developers journal.

Broken leg. Dislocated shoulder. Impaled liver.

I'm feeling like a butcher these days, planning and testing all kinds of nastiness for the players of Seed. No longer will people start a repairjob, and go out for coffee while their tool finishes the job. Not without risking coming back to a seriously injured DaVincian at least. Mwahahah.

Seriously though. The "sickbay" update has taken way too long to finish: it just has implications so many places around, it's frustrating.

Read the rest of this update and then let us know what your thoughts are in the forums here at Ten Ton Hammer.

News
Fri, Jul 28, 2006
LadySirse

Seed Takes a Refreshing Departure From Standard MMOs

A review of this newly released MMO was posted at GameZone. Michael Lafferty took time to write up his thoughts as he tried Seed out.

Seed, from Runestone, is not your typical online game. First of all, there are no wide-open vistas and environments that will have players traversing the world. The game centers within the colonizing structure that is known as Da Vinci. Secondly, there is no combat, no mobs that you kill to gain experience and level up. Instead Seed focuses on maintaining the colony platform, fixing various and persistent equipment breaks, leveling up engineering skills and then, if you so choose, engaging in the politics within the colony.

Of course, this requires a different mindset on the part of the gamer. It also, in many ways, requires more creativity.

Read the full review at GameZone.

Reviews
Thu, Jun 22, 2006
LadySirse

It comes in really handy for the directionally challenged.

Encyclopledia, rumours, favours, reactions and moods have been added to the road map of upcoming game additions.

You can find more information here.

More Seed news.

News
Fri, Jun 09, 2006
Awenyddion

There are prizes to be had!

Location graphics as well as lightning and particle effects in Seed have improved vastly during the latest months. So vastly that our current collection of screen shots and videos on our website is rather outdated.

We need new ones, and we would like all of you to help creating a large collection of great, intriguing, fascinating, original screen shots and video clips. All screens/videos published afterwards on the website will carry the credit (forum name) of the person who submitted them.

As in all competitions there will be prices for the best contributions as well. We have emptied our suitcases from E3 and gathered a little pile of our best swag.

The prices will be:

* 1st price: 1 Seed boiler suit + 1 Seed T-shirt (limited sizes available) + 14 days added to paid subscription *. * 2nd-5th price: 1 Seed T-shirt (limited sizes available) + 14 days added to paid subscription *. * 6th-10th price: 14 days added to paid subscription *.

*For trial players the 14 days will be added to the first paid subscription period following the trial.

Boiler suits worn by our E3 actors can be seen here: http://www.seedthegame.com/gallery/d...album=1&pos=15

T-shirt front and most of the back are shown by Jan and Stephane here: http://www.seedthegame.com/gallery/d...album=1&pos=13

The jury will consist of lead artist Jan Roed Thastum, lead writer Alex Uth and communications manager Morten Juul.

You can read the rules right here. on their forums.

More Seed news.

News
Tue, Jun 06, 2006
Awenyddion
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