Two New City of Villains Reviews

It's "Criminal Minds," MMORPG-style GamerGod and Strategy Informer are giving City of Villains some pretty some pretty positive reviews. It's undeniable that CoV has that holy grail of just-launched MMOGs: polish. But the franchise's weakness remains its lasting appeal. From Strategy Informer: City of Villains is easy to understand and can be grasped quickly by any player. The interface is user-friendly and extremely flexible. Your target keys are easy to set up and windows can be resized whenever you feel like it. It can definitely be classified as an “easy” game. And from GamerGod: In addition to the gameplay aspects, the City of Villains engine is much improved from the original City of Heroes. It now supports ragdoll physics, bloom effects, depths of field effects, and other nifty new graphic card tricks. Consequently, many players may want to turn down the details a bit, as things can get pretty choppy on even a reasonably up-to-date computer. Regardless, all players should enjoy the new possibility to change graphical settings and key bindings without having to change to a different screen. Strangely, the enhancement and id editing screens have not benefited from this technology. The ID editor in particular still has weird quirks that result in difficult description editing. Other links of interest: The TTH First Impressions of CoV- Gettin' our supervillain freak on. Other City of Villains news

It's "Criminal Minds," MMORPG-style
GamerGod and Strategy Informer are giving City of Villains some pretty some pretty positive reviews. It's undeniable that CoV has that holy grail of just-launched MMOGs: polish. But the franchise's weakness remains its lasting appeal.
From Strategy Informer:

City of Villains is easy to understand and can be grasped quickly by any player. The interface is user-friendly and extremely flexible. Your target keys are easy to set up and windows can be resized whenever you feel like it. It can definitely be classified as an “easy” game.

And from GamerGod:

In addition to the gameplay aspects, the City of Villains engine is much improved from the original City of Heroes. It now supports ragdoll physics, bloom effects, depths of field effects, and other nifty new graphic card tricks. Consequently, many players may want to turn down the details a bit, as things can get pretty choppy on even a reasonably up-to-date computer. Regardless, all players should enjoy the new possibility to change graphical settings and key bindings without having to change to a different screen. Strangely, the enhancement and id editing screens have not benefited from this technology. The ID editor in particular still has weird quirks that result in difficult description editing.

Other links of interest:


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