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Real Flaws in Virtual Worlds

Posted Thu, Jan 17, 2008 by Aelryn

Anybody wanna buy a hack?

In this interesting interview with Gary McGraw, SecurityFocus examines some of the very real security risks inherent to online games.

Security researchers Greg Hoglund and Gary McGraw poked around in World of Warcraft and other online games, finding vulnerabilities and exploiting the system using online bots and rootkit-like techniques to evade detection. Their adventures in online game security became fodder for the book, Exploiting Online Games.

SecurityFocus contributor Federico Biancuzzi tracked down McGraw to learn more about the state of security in modern video games, asking about cheating and anti-cheating systems, how the market for cheats, exploits, and digital objects is growing, what we could learn from the design of these huge systems, and how game developers react to submissions of security vulnerabilities.

Read the full article at SecurityFocus and then join the discussion.

[Via RPGDot]

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