Posted Mon, Dec 12, 2005 by LadySirse
OGaming talks with Project Massive's A. Fleming Seay, a PhD student
at Carnegie Mellon University’s Human-Computer Interaction Institute,
about the science of MMORPGs.
OGaming: Why, of all things to study, choose to focus on massively multiplayer
online gaming trends?
A. Fleming Seay: My interest is primarily driven by a belief that multi-person
experiences are the future of interactive entertainment and a desire to participate
in the creation of that future. Project Massive has given me the opportunity
to learn quite a bit about the current market; who plays, why, how they communicate,
etc. I’ve also been able to look at issues like the operation of player
organizations and the effects of play on the individual. Some of it is straight
social science, some is more market oriented.