First Impressions
Page Two
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| Messiah Learns |
I was driving around in a human car that was armed with what seemed to be
some sort of gatling gun, a weapon that proved more then adequate in mowing
down the lowly infantry. The railgun I proceeded to mount in the front of my
yellow taxi car seemed to be quite good at damaging the larger enemies, otherwise
known as enemy cars. It should be obvious to say that in Auto Assault, there
is no shortage of killingsmanship opportunities.
The introduction to the inventory of the game reminded me of an episode of “Pimp
My Ride” with options down to different kinds of tires on the vehicles
themselves. I think the saving grace in the whole scenario was the fact I’ve
never once seen an episode of “Pimp my Ride”. Thankfully the good
folks at NCsoft were more then willing to give us a good overview of the game
and even proceeded to show us some of the more intricate parts of combat, such
as the supposedly ‘important’ difference between forward and rear
mounted weaponry. Once I found out how to shoot and aim, the rest of the game
was a blur of experience points and inflicted damage, at least up until I was
informed by the staff that when red numbers came up it meant I had taken damage.
Apparently I wasn’t the ‘king of p0wning’ that I thought
I was…
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| Quests |
Since I normally work nights, I don’t get the chance to group with
lots of people when it comes to MMO’s; however Auto Assault’s content
is for the most part completely geared toward players doing it solo. Normally
a solo-based MMO wouldn’t make sense, however Auto Assault gives increasing
benefits to those who want to partake in convoys (the equivalent of parties
in Auto Assault). Finally an MMO that does it right; it gives me extra experience
points for putting up with people who aren’t as intelligent or charming
as I am. Now if only they could find a way to keep the stupid people out of
the game like the classic Leisure Suit Larry did…
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