Brevity in World of Warcraft's Patch 4.3 - Page 2

Updated Thu, Dec 22, 2011 by Saia

Easy-Peasy Dungeons

The other big draw of Hour of Twilight is, of course, the lore-packed feeder dungeons which guide you into the final showdown with Deathwing. Like ICC, these new dungeons offered a challenge for people who don’t necessarily do the hard-core endgame raids but can also add something to the lorefest which is Deathwing’s demise.

This time we get to go all timey-wimey by visiting a possible future, the ancient past and present day. The point of our quest is the Dragon Soul, the epic relic which is the only hope for Thrall to weaken Deathwing. As a by-product, this also allows us to experience the conclusion to the Infinite Dragonflight storyline as well as experience a classic period in Warcraft lore and meet some old friends and enemies.

Then we get to go escort Thrall (again) and face off twilight dragons and the Twilight Father himself. Sounds epic doesn’t it and it really is. There’s just one problem: the dungeons are just too damn easy.

In Wrath, people were running five-man dungeons in fifteen minutes so, when Cataclysm hit, the switch to the other end of the scale sent shockwaves through the playerbase. Of course, no one is ever going to be happy and Blizzard doesn’t always listen when we moan. This sudden shift in how difficult is too easy or impossible to play, has really made these three dungeons feel cheapened and running for gear has never been easier.

Well of Eternity

While fun and lore-packed, the new dungeons are just too easy.

Getting to the Heart of the Problem

The main problem with this really isn’t centered on the difficulty but more on how fast people are hurtling through the content. It’s a year since Cataclysm was released and we’ve already finished all the content. What else is there left to do until Mists of Pandaria?

This is the part where I really hope Blizzard will be releasing content faster than previously. I’m sure we’ll see more patches over the next couple of months but Blizzard has already told us that Hour of Twilight is the last big one, packed full of content, before we roll Pandaren. Minor patches mean class changes and the like, nothing to write home about.

Will this decision to end Cataclysm now with nothing to keep people interested in the long term affect subscription levels? All we have is the Faire, which isn’t even permanent, and a trio of easy dungeons. Only time will tell if this will herald another slump in the number of subscribers Blizzard has to its flagship game.

Let us know what you think of the new Faire and whether you think the dungeons are just too easy in the comments box below.

It's becoming increasingly obvious that Blizzard is milking it's cash cow for all it's worth, while they pour almost all their money and talent into new projects. I've been a wow fan and player for years, but both me and my guild are tired of it. The reused bosses and locations in the latest raid content was the nail in the coffin for us. Fortunately, SWTOR brings a lot of freshness along with a superior IP, graphics & audio and much, much more. We're switching over, and we're both happy and relieved about it.

It's the first time i see this vedio. Those days i bought gold and gears from mmosavor .com and they really helped me a lot, making my WOW journey so cool, lol

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