Posted Thu, Jan 31, 2008 by Shayalyn
It's in the tutorial that you'll get your first hint of PhysX's influence. One enemy will set himself in ambush behind a ragged cloth curtain. You can't see him, he can't see you, but he can sure shoot you if he has a general idea of where you are (or the magazine capacity to suppress your approach while his teammates close in). Fortunately, a hail of gunfire will reduce this hiding spot to shreds, and this might be a good preemptive strategy when you spot a curtain and you're unsure of who's owns the ground ahead. But hosing down the curtain may reveal your position and bring unwanted attention. It's this kind of back-and-forth that fires the imagination for what PhysX could bring to gaming if developers follow Netdevil's lead in giving this technology a chance.