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Op/Ed: PvPvPvE in Age of Conan

Posted Fri, Feb 01, 2008 by Shayalyn

PvWhatever You Choose

Since the dawn of MMOGs, there have been two major sides. There have been the Player versus Player gamers, and the Player versus Environment gamer. Often, these sides have had difficulty understanding the other view. Age of Conan is bringing both styles of play into their game. Machail discusses the proposed system and its potential impact on the gamers that play it.

Let’s face it. No one likes to be ganked. It’s just not much fun logging on for an hour, planning on getting a quick quest finished, only to find out that another player is blocking your path and will continually beat you down every time you try to progress. But while that may be what enters some people’s minds when they hear the term “PvP,” it’s not necessarily an accurate description on what Player versus Player gamers are looking forward to.

Joel-Bylos-Funcom.png

Funcom Creative Director Joel Bylos posts a trio of new updates for all three the games under his creative vision.

News, Official Announcements
Tue, Apr 30, 2013
Martuk
Joel-Bylos-Funcom.png

Joel Bylos becomes the man with the plans as he assumes creative control of all of Funcom’s MMOGs.

News, Official Announcements
Tue, Feb 26, 2013
Martuk
AoC_Artwork_01-header-612x337.jpg

Funcom expands Age of Conan’s availability by adding the MMORPG to Steam’s free-to-play library.

News, Official Announcements
Mon, Feb 25, 2013
Martuk
Funcom-Logo.png

AoC, AO, and TSW game directors offer an update on Funcom’s restructuring and how it will affect their respective games.

News, Official Announcements
Fri, Jan 25, 2013
Martuk

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