Ten Ton Hammer: It does
look bad ass…



style="font-weight: bold;">Mark: We got one of
our internal artists to crank that out, and we’re really
happy with the way it turned out. The statistics work, and
it’s suitably obnoxious in its size. It really DOES look like
it weighs ten tons. When you see your character swinging it around,
cleaving with it, knocking monsters back, and stunning with it, you
definitely get the sense that this thing is not a Styrofoam or
cardboard weapon at all.



Ten Ton Hammer:
It’s not a Cardboard Hammer of the Raging Hedgehog?



style="font-weight: bold;">Mark:
No…it is THE
Ten Ton Hammer.


style="margin: 10px; border-collapse: collapse; float: left; width: 50px; height: 50px;"
border="1">

href="http://www.tentonhammer.com/node/21194?size=_original"> src="/image/view/21194/preview"
width="200">

The Ten
Ton Hammer will be waiting for you in Dungeon Runners!

Ten Ton Hammer: Is it a
Fighter-only weapon?



style="font-weight: bold;">Mark: We
don’t restrict items based on class or anything like that, so
anyone could use it. But I do think Fighters and melee-oriented players
will find it a lot more useful than a Mage or a Ranger might. Rangers
obviously love their bows. Mages are going to be looking for stat
bonuses that boost their class appropriate selection, and the Ten Ton
Hammer is giving Agility and Strength.  They’re
certainly more Fighter-centric attributes.



Ten Ton Hammer: And how
rare will the Ten Ton Hammer be? It seems like it’s a pretty
heft weapon…



style="font-weight: bold;">Mark: It is going to
be a Mythic drop; the rainbow-colored items in our game. It is going to
be a little harder for folks to find it, but when they do
they’re going to be very, very happy about it.



The weapon is definitely going to stand out. I can’t wait for
the first person to find it and see the item link in the market channel
for people to click on. One thing to note about that - we were actually
able to put a little blurb and a link to TenTonHammer.com into the
actual item description. Players will be able to go straight from
Dungeon Runners to
TenTonHammer.com.



Ten Ton Hammer: Was Ten
Ton Hammer the first website to really approach you with this idea?



style="font-weight: bold;">Mark: Yeah! I mean,
you [Cody] were at the press meeting and mentioned how
“it’d be cool if there was a Ten Ton Hammer in the
game!” That pretty much sparked it, honestly. It was one of
those off-the-cuff ideas that really worked out well.



And that’s really how our team works. We don’t bog
ourselves down with the need to work off these really specific
schedules and instead we mainly have this “grab
bag” of ideas and features that we’d like to
implement. People will then go and volunteer for the ideas that really
catch their interest. Those folks will bite off what they think they
can chew to get into a Chunk and that’s how we roll.



Often, midway through developing a Chunk or a build, we have these
other ideas that we can squeeze in because we have such an effectual
way of developing the game. The Ten Ton Hammer really emerged in a
similar fashion; people just thought it’d be cool to include
one in the game.



Ten Ton Hammer:
What’s on the horizon for
Dungeon Runners
? What’s
coming in Chunk #3?



style="font-weight: bold;">Mark: The big thing
in store for Chunk #3 is the ability for players to make posses. Other
games like to call them guilds, but we like to change things up a bit
around here so we’ve moved forward with the idea of calling
these groups posses.



We may have other names that we’ll use, but that’s
our working name for the system right now. Everybody seems to dig it.



Ten Ton Hammer:
That’s hilarious!
 


style="font-weight: bold;">Mark: We liked the
idea of allowing players to build these large groups in the gamespace,
just like you have in other MMOs. Along with the posses,
we’re also overhauling our current social window to make it
much easier to group, see people by their level and where they are in
the world, and join groups instantly from that window.

 

There will also be lots of new quests for players to go through as well.



Ten Ton Hammer: Since
your introducing posses, are you going to start progressing towards
more group-/raid-oriented combat?



style="font-weight: bold;">Mark: When we first
put it out there, we’re not going to have that sort of
content posse-specific content. We need that sort of stuff in the game,
but we want to get the initial feature in and let the gamers play
around with it and give us some feedback on how to improve the system.
After that we’ll start putting in posse-specific content in
the upcoming builds.


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border="1">

href="http://www.tentonhammer.com/node/21913"> src="/image/view/21913/preview"
width="200">

Chill Bill will be
your first summoned unit in Dungeon Runners!

Ten Ton Hammer: What else
should the Dungeon
Runners
player base know about?



style="font-weight: bold;">Mark: In the next
build, along with the Ten Ton Hammer, we will actually be introducing
the first summoned unit – Chill Bill – into the
game. We have a bunch of new skills associated with summoning up Chill
Bill.



There’s also a late holiday quest line that will pop up in
Townston involving another snow man. His name is Shivery the
Incorrigible Snowman, and I urge you to go talk to Shivery. His quest
line is fun, but it will go away in a month or so.



We’re also going to be improving our waypoint system
substantially from what we have been using. There’s a new
item called the waypoint compass that basically allows you to return to
the beginning of any level that you saved this waypoint compass at.
Before, you could return to any dungeon you just left or an exact area
using the waypoint scroll, but the waypoint compass basically allows
you to save off a dungeon that you always return to. This is
particularly handy if you enjoy farming a particular monster or are
looking for that one interesting piece of loot. It’s not
saving off that particular instance, but it will allow you to always
return to that level until you use another waypoint compass.



So players now have three distinct options to return to: the last
dungeon door they went through, where they used the waypoint scroll,
and the level they saved using their waypoint compass.



Ten Ton Hammer: Is there
anything else you’d like to tell the Ten Ton Hammer readers?



style="font-weight: bold;">Mark: href="http://www.tentonhammer.com/node/21198">Download
Dungeon Runners
and go find a Ten Ton Hammer!


style="margin: 10px; border-collapse: collapse; float: left; width: 148px; height: 100px;"
border="1">

href="http://www.tentonhammer.com/node/21198"> src="http://images.tentonhammer.com/features/tth/21198.jpg"
width="200">

href="http://www.tentonhammer.com/node/21198">Download Now!

Would you guys be
interested in seeing Ten Ton Hammers in other games? href="http://forums.tentonhammer.com/showthread.php?p=207101#post207101">Let
us know on the
forums!

















To read the latest guides, news, and features you can visit our Dungeon Runners Game Page.

Last Updated: Mar 29, 2016

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