Huxley - Interview at OGaming

OGaming dishes up an interview with Webzen's Huxley Producer Kijong Kang.OGaming: The trick to building an awesome sci-fi shooter title versus fantasy or RPG game is…? Kijong Kang: Creating a sci-fi world that draws on reality. We are focusing on a ‘near future’ concept to make the Huxley world somewhat familiar and relatable to reality. Weapons and vehicles that show up in-game will have realistic mechanisms that could possibly exist in the real world. We are striving to immerse players into a game environment that feels familiar… almost like they are fighting on a real battleground. Of course, we will provide strong action along with dazzling special effects. This will bring in the sci-fi FPS element. We’re doing a lot to create a unique game that at the same time will feel familiar to FPS players. Ah I remember back in the good old days when you'd just feel happy whacking at the stray Orc. More News and Info on Huxley

OGaming dishes up an interview with Webzen's Huxley Producer Kijong Kang.

OGaming: The trick to building an awesome sci-fi shooter title versus fantasy or RPG game is…?

Kijong Kang: Creating a sci-fi world that draws on reality. We are focusing on a ‘near future’ concept to make the Huxley world somewhat familiar and relatable to reality. Weapons and vehicles that show up in-game will have realistic mechanisms that could possibly exist in the real world. We are striving to immerse players into a game environment that feels familiar… almost like they are fighting on a real battleground.

Of course, we will provide strong action along with dazzling special effects. This will bring in the sci-fi FPS element. We’re doing a lot to create a unique game that at the same time will feel familiar to FPS players.

Ah I remember back in the good old days when you'd just feel happy whacking at the stray Orc.

More News and Info on Huxley

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