Posted Fri, Jan 13, 2006 by Awenyddion
OGaming dishes up an interview with Webzen's Huxley Producer Kijong Kang.
OGaming: The trick to building an awesome sci-fi shooter title versus fantasy or RPG game is…?
Kijong Kang: Creating a sci-fi world that draws on reality. We are focusing on a ‘near future’ concept to make the Huxley world somewhat familiar and relatable to reality. Weapons and vehicles that show up in-game will have realistic mechanisms that could possibly exist in the real world. We are striving to immerse players into a game environment that feels familiar… almost like they are fighting on a real battleground.
Of course, we will provide strong action along with dazzling special effects. This will bring in the sci-fi FPS element. We’re doing a lot to create a unique game that at the same time will feel familiar to FPS players.
Ah I remember back in the good old days when you'd just feel happy whacking at the stray Orc.