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World of Darkness and DUST 514 Updates - A Q&A with CCP's Newest Exec - Page 2

Updated Sat, Feb 04, 2012 by Ethec

Is your vision for World of Darkness to make its persistent universe a platform for game development, as you’re doing with EVE Online with the advent of DUST 514?

Hilmar Pétursson: I would more describe our vision for World of Darkness as taking all of our experience as CCP, all the history and refinement of the Vampire: The Masquerade IP in the last two decades, and combine these two things into something the world has never seen before.

David Reid: Part of the opportunity and challenge for me in my discipline is to make sure that people understand that it’s not so much that CCP is shipping a new game this year, it’s more that CCP is dramatically expanding the EVE universe this year.  We think of World of Darkness as that second universe.

There is an amazing base of battle-tested technology here – a single shard that runs Tranquility, that has held Guinness World Records for peak concurrency – taking the tech, the human intelligence, methodology, and experience that we’ve got, and building that second universe with a very different flavor of moment-to-moment gameplay.

World of Darkness is less of a new platform and more of a new universe, with all kinds of ways to tunnel into it as whatever sort of gamer you happen to be, in a way that is much more accessible than the EVE universe tends to be for someone whose not a science fiction person. Everyone’s a modern era person. When they see what we’re able to do with that new universe and that intellectual property… well, it’s a really big opportunity.

"To see CCP react, to see Hilmar and others own up to a sense that the community has something to say, and that against a backdrop of Arab uprisings in the Middle East, we’ve got Occupy Wall Street, and we’ve got EVE Online. Where else does this happen in the online world?"

2011 presented a lot of challenges for CCP, especially with the fallout surrounding the "Greed is Good” newsletter leak, which left many in the EVE playerbase feeling a bit objectified as purely a source of revenue.  David, as the incoming chief of marketing, what’s your perspective on that episode?

David Reid:  It was an interesting thing to be watching from the sidelines, as it were, while at Trion. To see CCP react, to see Hilmar and others own up to a sense that the community has something to say, and that against a backdrop of Arab uprisings in the Middle East, we’ve got Occupy Wall Street, and we’ve got EVE Online. Where else does this happen in the online world?

These people are citizens of New Eden, they’re a big part of what has made it great, and they have entrusted or maybe elected CCP to be their government.

When Hilmar’s “Love Letter” came out, you saw people rally around CCP – there was a sense that they knew CCP could pull through it. It was a tough year in many regards, and yet EVE Online continues to defy the gravity that I’ve seen in every other MMO I’ve worked on. Eight years in a row of growing… if you can grow after a year like that, what’s going to hold you back?

As the new CMO, how do you match the marketing traction that some of the biggest headlines EVE has created just by being EVE – the great alliance wars, the ISK fraud scandals, the internal cheating allegations?

David Reid: First and foremost, a big part of what’s exciting about EVE to everyone in our industry is that it’s not something where the developers sit down and say, “let me construct an event… let me write a narrative.” The players drive the content of the universe in many ways. Just last weekend we had a fleet fight of 2,000 players, all playing at the same time in one big brawl. That is one of the hallmarks of EVE. It’s not something anyone ‘officially’ set up.

To be able to pick up a controller in the EVE universe, to contribute to the economy, to contribute to the politics, alliances, corporations and such – I don’t think I have to do a whole lot to sell those moments from a marketing perspective. What I have to do is find a way to explain that to people, to demystify the magic of what this is and tell how different this is.


In closing, David wished to add that Fanfest in March “will be a very big Fanfest for us… If there ever was a year to make the trip, this is the year to do it,” adding that DUST 514 will be playable at the event. Hilmar added that the new Fanfest venue is a “concert hall that looks like a space station… as a result of the change, we’ll be able to offer much more to Fanfest attendees.” Find details on the official CCP Fanfest 2012 page.

Thanks to CCP's David and Hilmar for their time, and we'll look forward to more info coming out of Fanfest in March.

I really do wish you the best success with Dust 514 CCP, but I think cutting out your PC market for Dust 514 is an incorrect decision. Especially with the Unreal Engine able to do both. I do applaud you on how you intend the back end database to work between both engines.

You can't mix consoles and PC's in a shooter, the console players have no chance at all to compete against keybords and mice.

IIRC, USB keyboard+mouse is going to be an accepted control scheme in DUST.

They stated keyboard can be used for chat, but I do not believe that there will be mouse support in battle.

its gonna be sharpshooter........tbh its pry the kb and mouse that is outclassed this time.

The only thing a gamepad outclasses M&KB at are racers, fighters, and adventure games. FPSes are the realm of Mouses and keyboards, joysticks are too imprecise.

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If you can read you could understand. Dust is a playstaiton 3 exclusive, which means dust wont be on PC. it will be linked to eve, but pc gamers wont be able to play dust as a fps like ps3 players will.

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People need to understand that the shooter market on consoles is pretty massive and CCP wants to tap into that. It's smart business.

Console players have no chance at all against keyboard/mouse players? Sigh.. Love how the 'elite' PC gamers continue to think so highly of themselves. I use to play my shooters on PC but now I'm on console. One really isn't any better then the other.

I don't think you understand what this conversation is about. It is not about the Pc or the gamer who uses the pc is superior it is the function of the mouse and keyboard that is superior to sticks.

When Halo2 came out for PC's and Xbox They had a function that connected the two in multiplayer but had to scrap it because the sensitivity of the sticks didn't match the ability to point and click. The difference in this came down to for every 5 Consoles gamers that died only 1 PC gamer died. I Will repost once I find old source but even with games on consoles adding the ability to increase sensitivity on the stick i still see the mouse being superior to the stick.

It's no myth. Microsoft and Valve have actually done extensive testing on this subject and it's one of the main reasons you don't see more cross-platform gaming in FPSs.

Console payers get crushed by PC players. Period. It's all about the response of the mouse over the stick, not the play group. They also contributed it to better system performance and higher frame-rates as well.

ps3 sticks are also more precise than xbox sticks

sharpshooter means no sticks......soon the argument will be that pc players just want to sit on their asses to play

how can you say your more precise with a what 2 pound sharpshooter at a range of say 10 feet than a 16oz mouse on a 1 foot square surface?

You're all stupid bitches.

SERIOUSLY? A console versus PC argument here of all of boths. Both of you fag groups are annoying as hell.

PC fools and tools always trying to say that PC controls always trump console controls.. What a riot and a joke. Console controllers can be just as precise and accurate as any PC mouse+Keyboard. It just depends upon the game developer and how well they coded in the sensitivity of the controller for the game.

PC controls do always trump console controls for FPS games.

Console devs have to make up for the inaccuracy of sticks by making slower paced games with very fast TTKs so players feel like they're accurate, they also have to give console players aim assists.

Meanwhile, PC gamers enjoy very face paced games such as Tribes: Ascend and Quake, and the slower PC games, such as RO2 and ArmA2, make aiming harder by instituting free-aim, breathing, and stamina.

And nothing about EVE, just consoles vs PCs...sad.

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