World of Warplanes: First Hands-On Preview - Page 2

Updated Mon, Mar 19, 2012 by Ralphedelominius

Due to the IL-40’s large turning radius, I did turn off the map once. Ivan noted that if you stay more than a few seconds off map, auto-pilot will bring you back onto the map. While auto-pilot is on, you’ll be very vulnerable to warplanes trolling the map’s edge, so it’s best to keep track of where you are on the minimap and plan your runs accordingly.

Ground attackers are vicious dogfighters if you can keep the enemy in your front sights.

As I celebrated my first victory (sadly, Victor wouldn’t credit it to my account), Victor noted the difference between World of Warplanes and other combat flight simulators: the emphasis is on the action. There’s no taking off or landing, no flying to waypoints. In the match type that will be available at launch, a progress bar at the top of screen shows how close your team is to winning (or losing), either through air superiority or by destroying ground targets.

As such, it seems coordination will be much more significant in World of Warplanes than World of Tanks. Ground attack planes and heavy fighters might want to fly in formation to make the best use of tail guns against fast-moving fighters, for example. Regardless, each team will have to determine whether the team goes for air superiority or for ground attack victory.

As in World of Tanks, a fair degree of realism is preserved, but not in ways that add complexity to the game. Holding down the trigger, for example, won’t overheat and jam your guns, but you will run through your limited supply of ammo quickly and suffer a loss in accuracy.  Likewise, you won’t blackout from massive Gs on tight turns, rip off your wings recovering from steep dives, or stall your plane – your pilot is there to prevent such catastrophes, and his relative skill will determine how close to the breaking point he can push your plane. Crew can be purchased and trained just like in World of Tanks, likewise players can research and equip engines and guns which enhance the plane both in terms of playability and visual appear.

World of Warplanes Heavy Fighter hands-on: the Bf-410

I stepped down two tiers to try out a German heavy fighter, a Bf-410, which saw its best service in the Luftwaffe as a bomber-hunting night fighter. The Bf 110 was often equipped with powerful guns mounted at an oblique angle - the pilot could fly beneath an invading bomber while the tailgunner tore open its under-gunned belly.  Well armed and armored but not agile, the historical plane could equip a wicked 50 mm (2 inch) gun or several batteries of mortar-rockets – one hit from either of which could destroy any plane in WWII.

I would put none of these fun historical facts to good use (Ivan wouldn’t tell me where the 50 mm win button was). I had trouble locating the enemy’s ground attackers and was quickly swarmed by fighters – the scissors to my Bf-110’s paper. I did a poor impression of a twisting, turning dogfighter, but despite having roughly twice the hitpoints of any given fighter I was a black smear on El Halluf’s desert landscape before long.

The Bf-410 carries heavy armament, but is easily outmaneuvered by swarming fighters.

Prior to my untimely destruction, I noted the slick night fighter camo on my Bf-410. Ivan explained that the warplanes would have historical camouflage options, but that they’d be “made just a little brighter than they were in reality.” Spotting mechanics work much like they do in World of Tanks, and as such, investing in camouflage makes players slightly less visible to enemies. 

This was also a good time to talk about the differences between planes of different nationalities. While tanks in World of Tanks tend to have national characteristics – French tanks, for example, have fast firing guns but thin armor – Ivan explained that the national differences in World of Warplanes revolve around the number and types of planes deployed. The Soviet Union, for example, put much more energy into ground attack planes, while early in the post-war era the United States focused on carrier-based aircraft, namely fighter bombers. Those differences are reflected in the number and types of planes players can fly from each nation’s two trees.

Anyone who plays a game made by these asshats is in for some bad times, well unless your from mother russia then you will have the best the whole world has to offer.

My advice would be to take the money you would spend on these games stick it up a pigs ass and holler sooie.

Are you arguing that Russians get better vehicles than the other nations? I've never understood this garbage, I drive American and German tier 9s and 10s almost exclusively and I'd rather face Russian IS-7s than any other tier X.

There are a number of folks in my clan that haven't spent a dime on World of Tanks and are having a good time in the mid-tier battles. I don't think they'd enjoy sticking anything up a pig's ass though, we'll leave that sort of entertainment for our anonymous commenters.

Back under your bridge, troll!

I would not recommend trying any current or future WG games, they continue to make promises and back down from them, there is a history of bias towards the faction intentionally keeping one or more factions in a position of power or position weakness.
The will hire so called experts and promise to use mock ups and blueprints to give the tank/ship/plane its historic configuration only to ignore it and make up their own stats in accordance with their own biased ideas.

So you'd rather play an IL-40 with nose-mounted guns that flame out the engines? I'm beginning to sound like a WG apologist, but you have to realize there's a responsibility to balance historicity and fun.

If you really feel like there's an imbalance between nationalities, you're never forced to play one nation or another. Play what you think is most powerful, but recognize that you will have to adapt your playstyle to whatever tank, plane, or ship you're using.

Um...'Microsoft's Aces Over Europe series'? Did I enter an alternate dimension or what? I believe you mean Dynamix/Sierra's 'Aces Over Europe' series, yes? Or maybe you meant MS's Combat Flight Simulator 1 - 3, which the 'Ace's' series predates by nearly a decade (which included 1991's Aces of the Pacific, 1993's Aces Over Europe and 1994's Aces of the Deep)?


You're absolutely right - I missed that in the edit. The Red Baron games were the high water mark of my Dynamix experience, and the writer and I both got MS Combat FS series and the Aces series mixed up. Correction made, and thanks for the catch.


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