Updated Wed, Apr 04, 2012 by Space Junkie
High-Sec War Mechanics
High-sec wars are arguably the most newbie-friendly, accessible form of ship-based PvP available in EVE Online. They are also plagued by huge problems involving asymmetrical combatants, shoddy war mechanics that can easily be gamed, and neutral remote repairers that are for all intents immune to attack. We will go into more detail about the newly proposed system in the the near future. I think it is safe to say that although the proposed changes are not perfect, the new system will certainly be an improvement over the current state of affairs.
It is hard to say which has been more neglected by CCP, low-security space or faction war. Fortunately for us, it seems that CCP will be revivifying both with one fell swoop. The player-owned customs offices released in the Crucible expansion have shown us how increasing players' ability to own things also increases our desire to fight over them. CCP is going to do that again, but writ large: players in factional warfare will be able to meaningfully control solar systems, develop them by spending loyalty points, and benefit from them. It will essentially be a less open-ended sovereignty warfare system.
Players that are into factional warfare will certainly appreciate the new system, which may also include changes to loyalty point offers as well as some kind of added incentives to kill other players. There is, however, a sort of down side: players will no longer be able to dock in stations controlled by enemy factions. While this makes a great deal of sense and adds an additional dynamic to choosing sides in faction war, players that are unprepared may find themselves needing to drop out of their corporation in order to access misplaced stashes of stuff. I expect that this will work itself out after a period of somewhat rocky adjustment.
Marred By Scandal
There was, however, a discordant note amidst all this delicious information about the upcoming Inferno expansion: the alliance presentation panel went horribly awry. Though there were a couple decent presentations that included some hilarious recordings of EVE players being ransomed into sing their native national anthems, things went downhill quickly. Following the actual presentation, my fellow Ten Ton contributer The Mittani found himself dipsomaniacally revealing the in-game name of a player who had expressed suicidal ideation. Needless to say, this did not go over well with CCP.
It has possibly eclipsed the story of the upcoming Inferno expansion in the gaming media, resulted in the Mittani receiving a 30-day ban, and his removal from the upcoming seventh Council of Stellar Elections. Let this be a lession: don't drink and powerpoint.
More On EVE Online: Inferno
We will be taking a more in-depth look at the proposed changed over the next week or two, here at Ten Ton Hammer. See you soon!