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EVE Online's Jon Lander Discusses The Inferno Expansion (Part 1) - Page 3

Posted Wed, Apr 04, 2012 by Space Junkie

Will any of the modules relate to DUST?

There will be one or a couple. For the orbital bombardment thing, how do I access that? Who's broadcasting from the planet? We're still looking at the item progression and the balancing of what guns and what ships will be able to shoot down to planets. Is it a special gun that you can fit on a frigate which you can point at a single person at the DUST level? What happens when I get a dreadnought with a full rack of guns and just start carpet bombing the place? We're still looking at how we flesh all of that out, but the actual tie-in with DUST will happen after we release DUST. It's all set up to go, but it will wait until DUST goes onto Tranquility later in the year.

Buy yeah, there's a ton of new modules that will completely mix up how people are doing fighting right now. For example, can I switch my resistances on the fly? There's some amazing stuff there. Heat weapons, too. They're looking at a whole host of things and have some really good ideas.

From an aesthetics point of view, missiles won't just appear randomly around your ship. They will actually have proper launchers. We've completely remapped all the effects on missiles. Watching a swarm of drakes fire a salvo of missiles is an amazing spectacle.

For me, the success of Inferno won't be measured in the length of the patch notes, it will be measured in how players react and come up with things we never expected, using just this set of tools. We're throwing some seeds down on the ground and we'll see what happens with them.

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Fanfest is really a good platform to work up on the skills you have in the graphical context. This helps you to get better in the game interface designing for sure. Eve would reach to greater levels with these approaches set for sure.
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