Updated Tue, Apr 10, 2012 by Space Junkie
Another thing: we want to make it easier to balance ships. Everybody gets absolutely petrified when we say we've got to balance tech I cruisers. "But, you haven't balanced tech I cruisers in nine years! What are you doing? If you get it wrong, it's going to be another nine years, and, oh my god." And we want to make it so it's just like adjusting some dials. The way we're deploying things is tricky, so this is about changing the dials, listening to the forums, to the feedback, and to the CSM - whether what they're saying is good or like, "Oh my god, this is dreadful," so then we change it.
So it's just making those things easier so we're not stuck in a nine-year cycle, and the launcher that we just pushed out is getting some interesting feedback and comments. What the launcher enables us to do is push out content and crash fixes all the time, if we need to. So we can just put out a 2k patch and it'll just take it and apply it. That's where it'll get us to. It just enables us to be more agile.
About PvP, there was that one month with only eight killmails involving CCP employees? Were those you?
No, I was busy at the time. That was an interesting one. I'd been logging in and doing some industrial stuff but I hadn't actually been PvPing, so I was like, "Ohhh.... okay." I was thinking, "What do we do about this?" And so I said, "Well, I'm just going to start taking some of the newer players..." We took on 200 people in the company between 2009 and the end of last year, and a lot of those people were not necessarily EVE players. So I was like, "Let's start up a corporation with some alt characters and I will take them out, FC, and teach them the basics of PvP."
I've led corporations and alliances, and I've FCed some pretty gnarly fights, and it'll be interesting at the keynote tomorrow - I'm sure my character is going to get outed. Quite a few people have heard my voice. The internal affairs guys are waiting for it. And so I basically created a corporation of just CCP employees and got a load of them into it. We were back in complete newbie territory with just in rifters. Just going out, and I landed us in a bubble with a boatload of faction-fit Goons and we were just having all sorts of fun on the Torrinos gate with that. We died tons of times and then came back to do it again.
It's a bit of a shame in some ways, because we've got to be whiter than white. We're not allowed to play in the gray areas or to do all sorts of things, for pretty obvious reasons. So you don't get quite everything that you would want. We're never going to take sovereignty, we're never going to do those things. So we won't be able to get all of it, but a lot more CCP are getting involved. And actually, I still fly around with my old alliance mates and stuff who haven't got a clue what's going on. Until the keynote, anyway.
It sounds like EVE Online is in good hands, and that you are adding a breath of fresh air to the game with Inferno.
Yeah, the new module stuff was much needed. The modules have been around since the beginning of the game, but they never made anything obsolete and they never added more stuff in, so one of the things we've been discussing internally - and literally just in a discussion phase - is, what about if you get these modules in some different way, and after six months, you can't get them anymore? And you bring some new ones in. So things drop in and out. Like, what if we brought mines back in? I know people still have mines in their hangars. We're looking at some of those ideas.
I get this feeling right now that EVE is in balance and, hence, is boring. If you look at it on a macro scale, it really hasn't been mixed up. So how do we do that right without pissing everybody off? By adding things to the core spaceship game. For instance, tier three battlecruisers. Everybody loved them. Completely new, big guns, good looking things, all that. We're now playing to our strengths. We'll see how it spices the game up.