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Mists of Pandaria Beta: UI Changes Preview - Page 2

Updated Tue, Apr 10, 2012 by Mem

New Buffs Interface

In another measure of combining and downsizing in WoW, Blizzard has shorn down the number of buffs players will be able to bring to a raid to just eight in Mists of Pandaria. These eight buffs include:

  • Mastery
  • Stamina
  • Stats
  • Critical Strike
  • Spell Haste
  • Attack Power
  • Spell Power
  • Haste

While players may bulk at this change, it is really aimed at making things a little less complicated in a group or raid. Tracking buffs will become easier and groups will be able to provide more buff action despite their composition. The new WoW interface comes packaged in the form of a tiny little button at the top of the screen. This button will only appear when the player enters a group or raid. Below the button players will find a counter that lets them know how many of the buffs they currently have active. For more information players need only to hover over this icon where they will find the list of buffs, as well as which are active and which are not, displayed before them. For more infomration on this topic check out Ghostcrawler's insightful blog post on the matter.


Talents Overhaul

Unless you’ve been living under a proverbial rock, you have heard at least something about the talent changes that are to be unleashed upon WoW with Mists of Pandaria. Along with the talent changes comes a new talent interface look that is utterly simplistic in form. Talent trees have been cut down and players will find themselves faced with six talent tiers, each containing three talent choices from which players may choose one as they reach the corresponding level.

Also found in this menu is the specialization screen which has also been cleaned up and simplified. The layout of the character specialization screen closely resembles the Dungeon and Raid Finder screen perhaps indicating that many more menus will be seeing this sleek new look implemented in the future. The Glyph screen, the final menu here, has seen little change in the beta, however, you will notice that several glyph slots are missing and Prime Glyphs have been removed from the game as well.


Remember, the changes to the WoW U.I. outlined above are found on the beta realm and as such may not be what players see when Mists of Pandaria is launched. However, now is the time to get your opinion heard so that Blizzard can fine-tune and polish this model into something amazing, so be sure to share your thoughts in the comments section below!


Thanks for an interesting view of the new UI looks. I'm glad to see Blizzard noticing which add-ons most of the players use and might not even want to play at all without.

I guess I would like to have a look at some of the other classes' UIs to have a clearer opinion about the changes, i.e. samples of warrior, hunter, death knight and monk UIs to get a feel of what it will mean to more characters/players than just the ones shown in the article. (Call me narrow-minded, input-output oriented or whatever you like, but that's what I feel like right now.) ;-)

Keep up the good work! =^.^=

With these tips you can start to see some store cars. Thus, the future buyer sees what they offer, the new hyundai vehicle status, price, etc.. and becomes a rough idea of what can be depending on what you're willing to pay. First contact is used to get an overall idea.

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