There is an interesting article about the World of Warcraft in the New York Times that went online the other day. The article is about the social and rewarding aspects of online gaming and worth checking out.

Social Significance in Playing Online? You Betcha!
By SETH SCHIESEL
Published: August 6, 2005

Since last winter I have lost 10 pounds, landed a cool new job at this newspaper and made peace with my roommate's cat, all significant achievements. Yet outside my romantic and family life, nothing this year has given me more satisfaction than helping my guild in World of Warcraft defeat Ragnaros for the first time early Tuesday morning.

World of Warcraft has been the video game world's breakout phenomenon since its introduction last November, signing up more than 3.5 million paying subscribers worldwide. Ragnaros, a giant, seething fire god, is one of the game's signature foes. Protected by powerful giants and elementals deep within the lava-laced Molten Core, Ragnaros is so tough to get to that only a tiny sliver of the game's players have ever even confronted him. Yet his fearsome reputation is known far and wide.

To read the whole article click here. NOTE: To read the whole article you must register on the New York Times website.


To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 29, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

Comments