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Ghost Fleets - SWTOR's Population Woes

Posted Fri, May 25, 2012 by gunky

Ghost Fleets - SWTOR's population woes

When Star Wars: The Old Republic was launched in December 2011, BioWare made a decision to open the gates to a massive number of game servers in order to alleviate congested queue lines. Traffic at the time was spiky, queue times were frustratingly long and servers were filled to capacity. But unless you've been playing only on The Fatman, where the population remains consistently high, you've likely noticed a recent sharp decline in numbers. Only a handful of servers reach Heavy traffic status during peak hours lately, and a large number of them rarely break Light.

Where have all the Jedi gone? Find out with Ghost Fleets - SWTOR's Population Woes.

Server merge is the only way to go.

Pro and cons to Tor
-Great expansive story
-captured essence of the Old empire
-skills feel like tor

Cons
NO DUNGEON FINDER
>Guild system sporadic as best
>Gear based 5 mans start almost immediately and the gear can only be found to do them...in gear based dungeons

again all the major problems could be solved by a dungeon finder

GG_25_02

I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

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