Xbox Reveal Event Coverage
Daily Tip:Level five missions are not found in high-security space. The only way to run them is to venture into dangerous territory.
In The Trenches

Sins of a Solar Spymaster #80: The Inferno Verdict - Page 2

Posted Mon, Jul 02, 2012 by The Mittani

New Modules: The first entirely new modules in years have been implemented, and even though there are only a handful of them - drone damage mods, injected shield boosters, lockbreakers, and adaptive armor hardeners - players are perhaps more excited about these mods than anything else added in Inferno. They work, they haven’t overwhelmed the balance of the game, and they make EFT more of an exercise in creativity than rote repetition.

Uitra_Anttanen_TheForge

Frigate Rebalance: CCP Ytterbium continues the ‘tiericide’ reforms by granting a host of previously useless or suboptimal frigates, such as the Tormentor, Punisher, Incursus, and Merlin significantly greater stats and new slot layouts. As frigates are a new player’s first encounter with EVE, I can’t say enough nice things about these changes. Along with the new modules, ship rebalancing is one of the best aspects of Inferno, with more in the pipeline according to a new dev blog.

The Art

New Missiles/Turrets, Bombers, v3 Ships: CCP’s Art Department carries the company when QA and design stumble. The new stealth bomber redesigns and shader models are absolutely amazing, and they illustrate the look of the new missile launchers and their effects perfectly. EVE remains one of the best looking games on the market. With the v3 process almost finished and every new turret now implement, hopefully we can look forward to more excellent ship redesigns in the next expansion (fix the Bellicose hulls).

New_Caldari_Kimotoro_The_Forge

Inferno in Context

Inferno had a hard act to follow after Crucible, considered by players to be one of the best expansions in EVE history. But even taking regression to the mean into account, Inferno was lackluster  in a needless, preventable way. Companies don’t like to miss release dates because a missed release is a failure on the career record of the producers in charge of the product, yet Inferno desperately needed more work and more QA. Compared to the objectively bad EVE expansions - Tyrannis and Incarna - the feature spread of Inferno was solid and interesting, assuming they worked.

To succeed as an expansion, a release must actually grow the Eve Online playerbase; the blowback from broken features in Inferno appears to have removed any ‘Expansion Boost’ from the usual ‘spike/plateau/slow decline’ pattern of a successful launch - and no, that’s not because of Diablo III. CCP should be applauded for selecting solid spaceship features to work on in Inferno (there is very little irrelevant crap in Inferno, besides new skin shaders in the character creator) as they did in Crucible, but the lack of testing, polish, and the intestinal fortitude necessary to man up and delay a release that clearly isn’t ready is galling.

eve-hacking.png

CCP adds a new hacking minigame to EVE’s Odyssey expansion with procedurally generated levels, turn-based combat, and permadeath.

News, Blogs
Mon, May 13, 2013
Martuk
CCP-Fanfest-10-Years.jpg

CCP celebrates 10 years of EVE Online community and warfare with in-game events, gifts, and a video.

Press Release, Video, News, Official Announcements
Mon, May 06, 2013
Martuk
war_fleet_eve.jpg

EVE Online is joining the “transmedia” evolution with a new comic and television show focusing on stories from the players of EVE.

Press Release, News, Official Announcements
Mon, Apr 29, 2013
Martuk
EVE-Second-Decade-Collectors.jpg

CCP celebrates the coming of EVE Online’s second decade with a special limited–edition Collector’s Edition box set loaded with goodies. 

Press Release, News, Official Announcements
Sun, Apr 28, 2013
Martuk

News from around the 'Net