Updated Tue, Jul 10, 2012 by Ethec
But how do you get these materials? Unlike in other MMORPGs, you won't harvest raw crafting components piecemeal (that is, apart from weapon toolkits). Instead, you'll have to disassemble weapons, glyphs, talismans, potions and items to get the materials you need to transcribe new materials.
It's important to remember two things about disassembly: 1) you lose any glyphs built into the weapon or talisman when you disassemble, and 2) that weapons will always disassemble into materials one tier lower than the tier needed to craft that exact item.
To illustrate this process, let's walk through a common example. Most new players find themselves desperately in need of a secondary weapon of decent quality (meaning Quality Level 2 or 3). If you're not lucky enough to get one as a drop, you'll build up a collection of weapons you can't or don't want to use. These weapons disassemble into base metal, but the QL 2 toolkit requires imperfect metal. In fact, base materials must always be refined into imperfect materials to create useful items and glyphs.
To disassemble a weapon, drop it into the disassemble slot in the crafting window (remember: hit Y to bring up the crafting window). To refine base metal into imperfect metal, simply drop the entire stack of base metal into the large window and click "Assemble" - each click will refine 5 base metal into 1 imperfect metal. Keep clicking until you have less than 5 base metal remaining, then click the small button to the right of Assemble to return everything to your inventory.
Here's how materials refine into tiers of greater quality. Remember, you'll need 5 of the lower tier to make 1 material of the next higher tier.
Base => Imperfect (Toolkits of QL 2-3) => Normal (QL 4-6) => Holy (QL 7-9) => Pure (QL 10)
Once you have 7 imperfect metal, you'll need a Weapon Toolkit. These are an uncommon (green) drop in story areas and from vendors or occasionally a rare (blue) drop in dungeons. Green toolkits produce green weapons, blue toolkits produce blue weapons, and purple weapons only exist as dungeon drops.
To create the weapon, arrange the metal in one of the weapon shapes above, plop the toolkit into its slot, click assemble, and you'll have your first weapon upgrade. The entire process looks something like this:
5 unneeded weapons => 35 base
metal => 7 imperfect metal + 1 QL 3 Weapon Toolkit
= 1 QL3 weapon of your choice
Of course, not all items disassemble into metal. Talismans disassemble into elements, and glyphs (as well as animas and potions) disassemble into runes.
Glyphs fit into empty slots on some uncommon and higher weapons and talismans and add stats and a special "prefix" to an item, i.e. "Brutal Hammer".
Creating a glyph requires a special Glyph toolkit. To use this toolkit, you must have an appropriate number of runes of the correct tier (imperfect, normal, etc.). You cannot mix offensive and defensive runes, but you can have two each of two different runes. Alternatively, you may have four of the same rune.
Glyphs shouldn't be confused with Signets, which may only be obtained as drops. In other words, the Signet itself cannot be crafted, but must be fitted to a special slot on QL 10 items using a Signet toolkit. Signets add a "suffix" to the item, i.e. "Brutal Hammer of the Mists" as well as some stats specifically tailored to a deck or advanced build.
For example, four wheel runes would give you a massive boost to hit rating (as per the listing below).
Whichever type of rune you decide to craft, be sure to use the correct configuration:
Glyph with four of same rune
Glyph with two different runes
Here's a list of rune effects. For a complete list of recipes are prefixes, feel free to check out Raithwood's excellent aassembly guide.
Consumables (potions) and gadgets are crafted using roughly the same recipes and materials, but gadgets are unique in two ways. As mentioned before, they're essentially slightly underpowered, long cooldown (~2 minutes for instant abilities) consumables that aren't consumed when used. Also, they can be crafted with either runes or elements (i.e. fire, dust, water) using the following configurations:
Gadget (using runes)
Gadget (using elements / raw materials)
Runes create long lasting consumables that match the rune effects listed above. Elements (or raw materials) create potions and gadgets with the following effects:
Gadget toolkits are a very rare drop, so be sure to use them or sell lower tier ones that you don't want to use at a premium. [Alternatively, the Council of Venice vendor at the Savage Coast trading post sells uncommon (green) toolkits of all sorts, so be sure to check there.]
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