"The single most important thing to remember when creating a game is that it must be FUN. When someone sits down to play your MMO, they are doing so to be entertained. An MMO should not feel like a job or obligation. It's very important not to fall into that trap of trying to manipulate your community, as if you're trying to run an ant farm. As a designer, it's your responsibility to create a world that's exciting, challenging, and FUN. It's not your job to play god over someone's play experience."

In the 1-59 game, players have fun choices for advancing their character and have a very large variety of quests and missions to keep them entertained and happy. WoW never felt like work and never felt like you were forced into any particular direction. On the other hand, there are only a few options upon reaching the endgame and level 60: 1) Raid, 2) Grind for Reputation, or 3) Grind for PvP Rank. Most people agree that neither of these three are fun.

This month, Memnok interviews 2 very opinionated gamers about their concerns and beliefs about the WOW system of Raiding.

Click here for the Full Interviews!


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Last Updated: Mar 13, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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