Posted Tue, Aug 21, 2012 by Shayalyn
Game design is a lot of long hours and tricky business. This week’s WildStar Wednesday offers some insight into the process.
Carbine takes a look back at the first stress test for WildStar and what was learned by breaking the servers in creative new ways.
Senior Systems Designer Charles Durham discusses the challenges of building WildStar’s economy and keeping it fun.
Carbine profiles the creme de la creme of Dominion society with the Eldan-human hybrids known as the Luminai.