At one point in gaming history, this meant you’d lose everything: your +30 elf shoes, your 1200 gold, your character itself. Death made players unhappy, not unlike their Orc nemesis. To cheer everyone up, developers made the next game and death wasn’t so bad. You’d lose the gold, or maybe the elf shoes too, but nothing else. The trend continued. With every game released, death meant less and less until everyone was happy all the time, because death had become impossible. Every inconvenience had to be removed; death, being the biggest inconvenience, was first to go.

You appear as a ghost about 1 second to 4 minutes away from your corpse. If you’re feeling lazy you don’t have to walk, you can use the “spirit healer” which is placed conveniently beside you, though for an increased penalty. The penalty is that your items take damage and will normally need to be repaired after 10 deaths. The cost of the repair is negligible, even with the best equipment, not taking more than 10 minutes to accumulate if needed.

To view the full article on whether or not deaths that occur inside of WOW gameplay are too light in comparison to other games, please click right here!


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Last Updated: Mar 29, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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