Why are MMORPGs almost universally based on combat? Aside from a few rare exceptions, the vast majority of games, online and offline, are centered around, or at least focused on, battle. Perhaps it has something to do with games being an escape from reality, which makes sense considering that your average gamer isnt a secret agent, mythical warrior, or space cowboy (despite any costumes worn at conventions), thus they do not encounter life-or-death combat on a daily basis. To further enforce the escapism explanation for video game violence, one could consider the fact that the average gamer isnt having much sex, either, which almost entirely explains the industrys almost disturbing fascination with anatomically exaggerated female characters. If we make the assumption that video games are an escape from reality for predominately 12-25 year old males, its easy to understand why we see so much combat and cleavage. Youd think by now more game development companies would have realized that, as recent studies suggest, a full 40% of the gamer population is female. No wonder theyre not as wildly attracted to FPS and RPG titles as males are. As a male gamer, would you play a game that traded battle and boobs for meaningful relationship conversations and large, strategically-located bulges on all the pants for male avatars?
Take a look right here at the latest Outside the Box editorial from Nathan Knaack on MMORPG and the versatility geared towards us, the gamers!
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