Posted Sun, Sep 30, 2012 by Ethec
First up, a second tier of frigate-killing destroyers will be coming online (one for each race).
The new ORE mining frigate is intended for quick, high value mining operations, and, according to Ned, is the most yellow you'll ever see in an EVE Online spaceship.
Frigates, destroyers, cruisers are all getting a boost in order to "refresh all levels of engagement" and revitalize previously little-used ships. The question marks in the image below are the newly introduced ships.
Finally, the Stabber and the Vagabond have gotten a redesign:
These new ships, much like the promise of Factional Warfare, are the latest step towards making EVE's day-by-day gameplay less manpower-intensive, more fractious, and more open to new players than in the past.
And the rest...
Interestingly, DUST 514 was only mentioned in passing, so it's unclear how (if at all) CCP's ambitious PS3-exclusive shooter will tie into the December expansion for EVE Online.
What was promised on the catch-all last slide of the presentation was a return of EVE's sprawling backstory to the "in- and out-of-game experience", the incorporation of the Sleeper AI characteristics into the rest of the game, the ability to perform actions through the effect bar (such as targeting the ship disrupting your warp drive), and another swing at the unified inventory.
While perhaps not as novel as panda monks fighting on the back of a giant tortoise shell, Retribution has many virtues that should address EVE players of all levels. From a much-needed revisit of aging systems like the Bounty System and Crimewatch, to a rethink of the small fleet game, to the introduction of 5 new ships and the reintroduction of two favorites, Retribution has a little something for everyone.
Our thanks to Ned Coker and CCP for allowing us to ask questions about the EVE Online: Retribution expansion, tentatively scheduled for release on December 4th.