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Five MMOs that Changed the Genre - Page 2

Updated Fri, Nov 30, 2012 by jeffprime

EverQuest

While Ultima Online led the way, EverQuest brought MMO gaming closer to the mainstream. Released in 1999, EverQuest is notable for building upon the success of UO (reaching over 450,000 subscriptions) and for nurturing raiding as we know it today. EverQuest is still renowned for the size and difficulty of its raids, with some raids requiring 72 players. However, the raiding in EverQuest was dominated by guilds who usually operated on a set schedule of raiding times. If you weren't a member of one of the big boys, then you were usually out of luck.

five mmos that changed the genre
Waiting for that rare spawn to drop.

EverQuest also became notoriously known for how many people became addicted to the game. Dubbed EverCrack by fans and press alike, news stories abounded of players losing jobs and marriages over the game. One such reason lay in the game's open world system. A player needed a rare spawn, but that rare spawn could pop at any point during a specific window. Certain spawns could occur somewhere within an 80 hour period. Since the player or group dishing out the most damage owned the drop, it wasn't uncommon for groups of players to camp a spawn point for days. My griefing friend was also heavily into EverQuest, and I'm still riveted by his tales of spending days staring at the monitor waiting for the spawn to appear.

How the hell can you write an article about MMOs that "changed the genre" without even mentioning WoW. Some say it wasn't revolutionary and devolved the genre, but come on. It's one of a handful of games to ever break 1 million subscribers, much less 10 million. It brought the MMO from the neckbeared, basement dweller to the mainstream gamer. It has received incredible commercial success. Your list is bad and you should feel bad.

More then agree. At least 5th position should be wow, otherwise they should change article tittle to 6 greatest ....

Hah! Somehow I knew that the first person to respond to this would be a butthurt WoW fanboy.

If you're looking at the list, it's a list of games that each brought something new to the table like RvR and instancing and advanced character customization, etc. Getting millions of subscribers isn't revolutionary, it's just luck and timing. WoW didn't do anything that anyone else hadn't done first, they just did it at the right time with the right IP.

I'd say this list is a good start. And, by the way, nowhere does it say "The ONLY Five Games to Change the Genre."

Really wondering if nothing new why become more popular then all other put together. Maybe that "new" was it redefined mmo and set criteria and new standards? :-) Wipe your tears, wow is most succesfull mmo game with reason.

very good list.. i would sign it everyday.
maybe lineage 1 from 1998 would fit into that list too.

oh and btw.. dear wow guys.. wow isnt the mmo with the most players of all time.. lineage 1 = 43 mio players only in asia... so stop complaining.. wow did nothing new.. well they couldnt anyways because everything were right there to that date.

tho they did a good job to bring mmo´s to the mass market in NA/EU.

Man, UO... What a great game, and what awesome memories. EQ too, but what made UO so awesome were all the free shards with cool rulesets and changes to the game. That game was so genre-defining, and after seeing the pic of the house, I'm really craving it again. lol

and RE: WoW belonging on the list, oh please. Not that WoW wasn't a good game or that it didn't have a sound business model, but it wasn't defining in any way other than easy. It's MMO dumbed down to be accessible to the masses. WoW changed the landscape of gaming by bringing people into the community who would likely have never played them otherwise, but it brought nothing specific to MMOs that other games hadn't done first or better. It just made that stuff easier.

Wow did do something, their Auction House. No one thinks about it but would you play a MMO without one? Even the Asian MMO that don't like them add them in these days.

You mean like the Bazaar in EQ? A massive searchable auction house with a unique setup, I actually perfered it over WoWs AH because it wasn't a stupidly crowded mess.

...or EC-Mart before that? How many hours did we spend sitting in that damn tunnel in the East Common Lands shouting our wares to players passing through? =)

I purposely didn't highlight WoW so as to focus some love on perhaps some forgotten gems that newer players wouldn't realize had an impact upon MMOs today. I think WoW is an extremely solid game and you can't argue with its success. Honestly, the more MMOs there are, the better the gaming world we're living in is. I just wish that someone would create a Wild West MMO. I want to have showdowns at high noon!

This is basically a list of games that made me the MMORPG fan that I am. I absolutely loved UO, although I'm not sure I'd have the patience to play a game like that again. It was one of the few games that made me rage quit on a regular basis, which I guess was kind of the beauty of it.

Nice walk down memory lane!

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