Updated Fri, Nov 30, 2012 by jeffprime
Released in the same year as DAOC (2001), Anarchy Online brought the use of instancing to the forefront. Love it or hate it, the use of instances in MMOs is here to stay and you can either praise or condemn Anarchy Online for it. Some games are heavily instanced, such as Dungeons and Dragons Online, while others, such as Vanguard, are not. The introduction of instances played an important role in addressing the problems of spawn camping and kill stealing. Critics decry instances as destroying the community aspect of MMOs. Most games straddle the line, having both an open world and instances. Guild Wars 2 is a good example, having the player adventure throughout the open world most of the time but switching to an instance for their character's personal storyline.