Archive

Games That Broke Our Hearts - Part 1 - Page 2

Updated Mon, Dec 17, 2012 by jeffprime

Games That Broke Our Hearts

Vanguard: Saga of Heroes

Heart broken: Shayalyn

The first MMO I fell in love with was the first MMO many old school gamers fell for--EverQuest. I had fond memories of the way that game’s harsh mechanics--from the inability of most classes to solo to raid corpse recoveries in the Plane of Fear--brought players together as a community. But, by mid-2006, my time in EQ had passed, EQ2 had left me a little bored, and I was itching for the next game that would steal away hours of my free time (not to mention sleep.) Then, along came a game called Vanguard: Saga of Heroes, in development by EQ co-creator Brad McQuaid and a crew of the faithful known as Sigil Games Online. It promised to be EverQuest’s “spiritual successor,” and to address the needs of the “core gamer”--someone who appreciated the challenge of older MMOs like EverQuest but, due to having a busy work and family life, might have a limited time to play. The core gamer would enjoy old school mechanics, with a few more modern conveniences thrown into the mix.

I was certain that Vanguard was the game for me. I hung on every word that Brad McQuaid uttered about The Vision™. I couldn’t wait to get into beta, and...eventually I did. And that’s when Vanguard broke my heart.

Games That Broke Our Hearts

You see, it wasn’t anything like I’d expected. For starters, at least to me, it felt a bit dated from the moment I accepted my first quest to kill 10 something-or-others and bring back their droppings. I expected it to at least have some of the bells and whistles that EverQuest II had adopted, but it didn’t. Not only that, it was so bug-infested and poorly optimized that it was nearly unplayable, even on the PC I upgraded specifically to exceed recommended specs.

There’s no doubt that Vanguard went through more drama during its development than any game has a right to. When Sigil’s Director of Operations asked a bunch of employees to gather in the office parking lot, where he told them they were all fired, bitter rumors of an inter-office affairs, drug addiction, nepotism, and a cobbled-together game engine that made development a nightmare ran rampant. Vanguard became a saga of fallen heroes, and its servers became ghost towns.

In August of 2012, long after it had become recognized as their redheaded stepchild, Sony Online Entertainment made Vanguard free to play. Just recently, the team released the long-awaited City of Brass game update. Vanguard still has its enormous open world and a variety of interesting races going for it, and your PC will likely run it now, but...it’s still Vanguard, and SOE’s attempts to rescue it are likely too little, too late. Heartbreaking indeed.

I'm a TSW lifer and I dumped a great deal of initial time into the game. But it's ONLY gear up and do dungeons. The whole consipracy is rather a second thought. I thought it a pain as well to buy skills I'd never use to get to the damn amazing ones. I loved that I could be and do everything on one character. Then the rush to get through the dungeon dropped a bit and I discovered no reason to log in. I needed busy work, dare I mention some sort of REAL crafting. Soon as GW2 went live I popped over there and play TSW on the weekend evenings for dungeon runs and that's all there is to do.

I'm very pleased with the deal FunCom gave me for my lifer contribution. But I rather have the feeling that they knew this going in. I might have still purchased the lifer because lifer deals in F2P games are pretty good deals. I hope some people join us, it's pretty quite. I also hope some sort of real crafting is added. But I'm afraid they think the pos they have now is just fine.

https://www.facebook.com/FadariandWhizbang?ref=hl

Indeed, a lot of features has been added to this version. Though there are some disadvantages, a lot of advantages are still listed. Thumbs up!

News from around the 'Net