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The Ten Ton Hammer Best of 2012 Awards - Page 5

Posted Tue, Dec 18, 2012 by Sardu

Awesome combat systems may get the lion's share of attention when it comes to MMOs, but only a handful of games end up being truly worthy of the full MMORPG moniker. I know, I know... the idea of an MMO built as a killer role-playing game experience sounds like crazy talk in this day and age. Thankfully, 2012 proved that MMOs can still provide plenty of worthwhile RPG hooks.

Immersion is a word that gets tossed around a lot in the gaming world, but few genres really address it on a fundamental level the way a good RPG can. NPC's need to feel like they're part of a living, breathing world; like their existence matters beyond doling out quests like virtual homework assignments, or dropping loot like Halloween candy into a decorative treat bag. The atmosphere created by the graphics and audio are equally as important, as is the overall connection the player feels to their character.

While most MMOs attempt to address each of these things to varying degrees of success, RPG fans usually have to look towards single-player titles to properly scratch their RPG itch. Every once in a while, however, a developer rises to the challenge of reminding us exactly why MMO and RPG shared such a tightly knit bond in the first place.


While Funcom's previous entries into the MMO space - Anarchy Online and Age of Conan - may have felt twice removed from the developer's adventure gaming roots, with The Secret World it has gotten back to the essential ingredients that helped put them on the map to begin with. The Longest Journey titles are some of the best that adventure gaming has to offer, and Funcom has finally managed to bring the same richness of storytelling into TSW.

TSW may draw heavily from myth and urban legend, yet it still manages to bring something wholly unique to the table in terms of MMO settings. The graphics and audio really bring the atmosphere Funcom was attempting to create with TSW to the forefront, providing one of the best storytelling canvases we've had the pleasure to experience this year.

Could The Secret World have worked as a single-player game rather than an MMO? We'd like to believe it could, and wouldn't be all that surprised if the developer goes on to create other RPGs within their expertly crafted setting. But at the end of the day, TSW manages to work on both levels, neatly adding a hefty dose of RPG peanut butter to an MMO chocolate wrapper.



MAHAHAHAHA, how much did Turbine pay you to say what you said... Mounted combat is a joke... Im a veteran player of Lord Of The RIngs, and the game is in worse shape than it ever has been... I have been playing since day 1... The community is starting to turn into World Of Warcrafts community.. The game is laggy, Mounted Combat is broke, You Rubberband all over the place, due to the servers not being able to keep up with our clients, at least this is what we have to assume, since Turbine wont give us an official statement on whats going on.. raids are broken.. HEAVY IN YOUR FACE MONITIZATION Im sorry, go read the forums if you dont belive me. You will see for yourself.

Even though the mounted combat is cool I have to say Storm Legion brought so much more to the table.Trion is actually surpassing many people's expectation's with this xpac,it's hard to do that in today's mmo climate.Confused at the choice.

This sounds more like an editorial page than results from an actual contest.

There is far more "right" with the Riders of Rohan expansion than there are problems, and to the person who posted about rubberbanding and other issues, I can only say that I certainly haven't experienced them (and yes, I have been playing for a very long time). Futhermore, the LOTRO community remains the most mature-minded player base of any MMO out there. Sure, there are people who are annoying, exploitive, or just down right idiots but if you want to see just how bad it gets in open chat, feel free to log into any other game; LOTRO players as a rule are far more positive and polite. Also, the developers and community liaisons have worked hard to keep players updated with the status of bugs and the general direction in which they're heading...moreso than in any other games I've played.

The short of it: RoR was a massive undertaking and while there remains some tweaking to be done, the devs have done a fantastic job. Any Tolkein fan - any game fan can appreciate their work by experiencing the high level of immersion and great attention to detail in this expansion as is.

The community is starting to turn into World Of Warcrafts community. Is it not?

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