Posted Tue, Dec 18, 2012 by Sardu
Awesome combat systems may get the lion's share of attention when it comes to MMOs, but only a handful of games end up being truly worthy of the full MMORPG moniker. I know, I know... the idea of an MMO built as a killer role-playing game experience sounds like crazy talk in this day and age. Thankfully, 2012 proved that MMOs can still provide plenty of worthwhile RPG hooks.
Immersion is a word that gets tossed around a lot in the gaming world, but few genres really address it on a fundamental level the way a good RPG can. NPC's need to feel like they're part of a living, breathing world; like their existence matters beyond doling out quests like virtual homework assignments, or dropping loot like Halloween candy into a decorative treat bag. The atmosphere created by the graphics and audio are equally as important, as is the overall connection the player feels to their character.
While most MMOs attempt to address each of these things to varying degrees of success, RPG fans usually have to look towards single-player titles to properly scratch their RPG itch. Every once in a while, however, a developer rises to the challenge of reminding us exactly why MMO and RPG shared such a tightly knit bond in the first place.