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The Ten Ton Hammer Best of 2012 Awards - Page 7

Posted Tue, Dec 18, 2012 by Sardu

Many MMOs do not rebound whenever they begin to decline in subscribers. When subscribers begin to leave it is as if a black hole shows up and swallows them whole, never to return to the game again. Yet sometimes there is a game that turns on the afterburners and escapes the ever hungry black hole of doom and switches from declination to growth.

One of the many MMOs to reach such statue was Dungeons and Dragons Online which suffered from declining subscribers and what looked like the doors eventually shutting on it forever. They took a strong, bold move and went from a subscriber only system to a free-to-play, effectively turning the boat around and revitalizing the game, which is still going strong today.

This year has been a strange year with many MMOs receiving makeovers in the attempt to rescue it from the endless pit of doom. One game emerged from the salon with a face that resembled a newborn and its players fleeing the black hole and returning back to its loving embrace. That game is World of Warcraft: Mists of Pandaria.


It’s no secret that World of Warcraft: Cataclysm was not a great expansion. It wasn’t the expansion itself that was a game killer, while it was oft-kilter and atypical, many players still trogged through the content. The mortal wound came when not only was it a so-so expansion, but there was nearly a year between the final patch (of only three patches) and the next expansion. During that wait, the game suffered heavy losses and millions of subscribers jumped ship to try other games like Star Wars: The Old Republic, TERA, and The Secret World.

When the expansion came, it was like a wind of change, a surprise for many. Numerous angering issues in Cataclysm were now resolved and a plethora of features were added. The talent system was revamped to make it more user friendly and fun. The raid finder was polished and presented as a viable form of endgame for players seeking to see content, but not see WoW as a job. Pet battles, while mocked and ridiculed, actually came out nearly perfect – a fun and eccentric way to pass time in the world’s favorite MMO.

There were many, many, many other changes in the game. Ranging from static mana pools to the pet and mount journal. The key point is that they all added up to what was a reinvented WoW, a game that had upset and disfranchised the masses but now is presentable, lovable, and full of happy players content to battle the evils residing within Azeroth.



MAHAHAHAHA, how much did Turbine pay you to say what you said... Mounted combat is a joke... Im a veteran player of Lord Of The RIngs, and the game is in worse shape than it ever has been... I have been playing since day 1... The community is starting to turn into World Of Warcrafts community.. The game is laggy, Mounted Combat is broke, You Rubberband all over the place, due to the servers not being able to keep up with our clients, at least this is what we have to assume, since Turbine wont give us an official statement on whats going on.. raids are broken.. HEAVY IN YOUR FACE MONITIZATION Im sorry, go read the forums if you dont belive me. You will see for yourself.

Even though the mounted combat is cool I have to say Storm Legion brought so much more to the table.Trion is actually surpassing many people's expectation's with this xpac,it's hard to do that in today's mmo climate.Confused at the choice.

This sounds more like an editorial page than results from an actual contest.

There is far more "right" with the Riders of Rohan expansion than there are problems, and to the person who posted about rubberbanding and other issues, I can only say that I certainly haven't experienced them (and yes, I have been playing for a very long time). Futhermore, the LOTRO community remains the most mature-minded player base of any MMO out there. Sure, there are people who are annoying, exploitive, or just down right idiots but if you want to see just how bad it gets in open chat, feel free to log into any other game; LOTRO players as a rule are far more positive and polite. Also, the developers and community liaisons have worked hard to keep players updated with the status of bugs and the general direction in which they're heading...moreso than in any other games I've played.

The short of it: RoR was a massive undertaking and while there remains some tweaking to be done, the devs have done a fantastic job. Any Tolkein fan - any game fan can appreciate their work by experiencing the high level of immersion and great attention to detail in this expansion as is.

The community is starting to turn into World Of Warcrafts community. Is it not?

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