Updated Tue, Jan 08, 2013 by Sardu
Developer: Red 5 Studios
Status: Ongoing Beta
Release: 2013 (?)
For all intents and purposes FireFall has been live for quite some time now, though developer Red 5 has stated on numerous occasions that the plan is to have more of a soft launch for the game rather than a firm (giggity) release date. Much like the original rollout of Gmail, the idea is to keep adding more and more players to the beta until enough people are playing to consider the game "live".
As such, FireFall has been in beta for well over a year now, but that's also allowed Red 5 a lot of freedom to rework entire gameplay systems and add new ones without the same negative connotations associated with major post-launch iteration.
If you're even casually interested in online shooters, FireFall is worth checking out. Chances are you already know someone in beta that could toss a key your way, but if you don't you can sign up by hitting the handy link to the official site below.
Developer: ZeniMax Online
Status: In Development
There have been many popular IPs that have been given the MMO treatment over the years to varying degrees of success. In most cases the end results simply haven't lived up to the lofty expectations of a preexisting fan base more familiar with the IP through other media, or even different gaming genres. Age of Conan, Warhammer Online, Star Wars Galaxies, Star Wars: The Old Republic, Champions Online, DC Universe Online... and the list goes on.
So what makes The Elder Scrolls Online special, and why would it have a better chance of achieving massive success where so many others have fallen flat?
For starters, the existing Elder Scrolls series already offers a slice of what makes MMOs tick to begin with. In other words, massive, open worlds - not to mention class, combat, and character progression systems that have very distinct MMO hooks.
From what we've seen of TESO during our hands-on time with the game so far, it looks to be on track to be one of the first genre-hoppers since Warcraft to grow as a franchise rather than come to a grinding halt in the massively multiplayer market.