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Camelot Unchained Q&A with Mark Jacobs - Page 2

Updated Thu, Feb 21, 2013 by Xerin

DAoC's smart handling of crowd control immunity is one of its lasting contributions to PvP gameplay, and we appreciate that DAoC didn't simply turn off the mechanic as other MMOs have done in PvP. But, in general, what are your thoughts about crowd control in a PvP-focused game? Could we see CC-focused classes in CU?

I believe that CC will have a significant role to play in an RvR-focused game such as this one. Balancing it is, as we all know, quite difficult to do. Other than this, no comment yet.

What are your views on progression in a pure RvR game. Should players become more powerful (e.g. Realm Ranks) as they continue to play or should everyone be at an equal footing at all times (e.g. Guild Wars 2)?

Players should become more powerful over time. However, we will not have the kind of power differentiation between levels that other games have had (including Dark Age of Camelot). We want all players to participate in RvR right from the beginning, and that’s very hard to do if you have a high level character who can just sneeze and kill a  lower-level one. In terms of anything like auto-leveling a character up, we have no such plans.

You've been very outspoken before about the RMT market and gold sellers, how do you feel the industry as a whole should address the problem and do you see yourself designing Camelot Unchained to be resistant to their influence? 

Unsurprisingly, my position has not changed over the years. I still support the right of developers to use RMT and of gold sellers to buy/sell gold in games where they are welcome. In the case of Camelot Unchained, they will not be welcome, and I will continue to restrict their ability to damage this game.

Could you give us a sneak peak at what some of your pledge rewards will be for the kickstarter?

I’d prefer not to quote any of them now, but I am happy to say we will be talking an aggressive stance in giving our backers lots of rewards. We know we are asking them to back a 2M dollar Kickstarter, which is not a small amount. We will therefore have significant reward tiers to demonstrate our gratitude. As an FYI, the other investors and I are planning to add at least another 3M to the project’s funding.

You've mentioned in some comments that dungeons were under discussion. DAoC's Darkness Falls was one of the best things about DAoC to me and was even more fun to PvP in. Do you feel something like that could work in a pure RvR game or would it muddle the focus?

I guess it really depends on how something like that is built for an RvR-focused game, doesn't it?


We'd like to thank Mark Jacbos for talking to us about Camelot Unchained. It sounds like it'll be the dream of every player out there who wants to experience RvR and it seems like it's going to have a lot of well balanced thought into a lore of the core mechanics. Be on the lookout for a Kickstarter starting soon!

CU-Kickstarter-Goal.jpg

Good news for Camelot Unchained hopefuls. The game has now exceeded its Kickstarter goal with 19 hours to go.

News, Official Announcements
Wed, May 01, 2013
Martuk
CU-Magic.jpg

Talk about a nail-biting finish. Camelot Unchained’s Kickstarter is coming down to the wire following an Amazon payment outage.

Video, News, Official Announcements
Wed, May 01, 2013
Martuk
CU-Stealth-Void.jpg

Mark Jacobs posts a series of new videos to answer more questions about housing, combat, the economy, and more in Camelot Unchained.

Video, News, Official Announcements
Mon, Apr 29, 2013
Martuk
Camelot Unchained volcano dragon
With three realms to which players can pledge their undying allegiance, Camelot Unchained promises pure RVR-based MMO action. We chatted with Mark Jacobs to get some quick, down and dirty answers to our questions about building and crafting, which will play a vital role in the game.
Interviews
Fri, Apr 26, 2013
Xerin

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Windows
Developer: City State Entertainment
Genre: Fantasy
Status: In Development
Release Date: TBA
Fee: TBA
ESRB Rating: NR

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