Updated Thu, Feb 21, 2013 by Xerin
DAoC's smart handling of crowd control immunity is one of its lasting contributions to PvP gameplay, and we appreciate that DAoC didn't simply turn off the mechanic as other MMOs have done in PvP. But, in general, what are your thoughts about crowd control in a PvP-focused game? Could we see CC-focused classes in CU?
I believe that CC will have a significant role to play in an RvR-focused game such as this one. Balancing it is, as we all know, quite difficult to do. Other than this, no comment yet.
What are your views on progression in a pure RvR game. Should players become more powerful (e.g. Realm Ranks) as they continue to play or should everyone be at an equal footing at all times (e.g. Guild Wars 2)?
Players should become more powerful over time. However, we will not have the kind of power differentiation between levels that other games have had (including Dark Age of Camelot). We want all players to participate in RvR right from the beginning, and that’s very hard to do if you have a high level character who can just sneeze and kill a lower-level one. In terms of anything like auto-leveling a character up, we have no such plans.
You've been very outspoken before about the RMT market and gold sellers, how do you feel the industry as a whole should address the problem and do you see yourself designing Camelot Unchained to be resistant to their influence?
Unsurprisingly, my position has not changed over the years. I still support the right of developers to use RMT and of gold sellers to buy/sell gold in games where they are welcome. In the case of Camelot Unchained, they will not be welcome, and I will continue to restrict their ability to damage this game.
Could you give us a sneak peak at what some of your pledge rewards will be for the kickstarter?
I’d prefer not to quote any of them now, but I am happy to say we will be talking an aggressive stance in giving our backers lots of rewards. We know we are asking them to back a 2M dollar Kickstarter, which is not a small amount. We will therefore have significant reward tiers to demonstrate our gratitude. As an FYI, the other investors and I are planning to add at least another 3M to the project’s funding.
You've mentioned in some comments that dungeons were under discussion. DAoC's Darkness Falls was one of the best things about DAoC to me and was even more fun to PvP in. Do you feel something like that could work in a pure RvR game or would it muddle the focus?
I guess it really depends on how something like that is built for an RvR-focused game, doesn't it?
We'd like to thank Mark Jacbos for talking to us about Camelot Unchained. It sounds like it'll be the dream of every player out there who wants to experience RvR and it seems like it's going to have a lot of well balanced thought into a lore of the core mechanics. Be on the lookout for a Kickstarter starting soon!