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Extinct Old School MMO Mechanics We Should Have Saved - Part 1 - Page 2

Updated Thu, Feb 28, 2013 by Shayalyn

Extinct Old School MMO Mechanics

CORPSE RUNS

As far as I know, the corpse run died out with EverQuest’s introduction of guild halls in the Dragons of Norrath expansion. Suddenly, you could summon your dead body to the guild lobby and all the “holy shit I’ve got to get my corpse or it’ll rot and I’ll lose everything” urgency was extinct for good. I know, I know, you’re saying, “But what the hell was ever fun about a corpse run?”

If you’re an old school EQ gamer you’ve got a corpse run tale. It’s a given, like the sun rising in the east and setting in the west. We all had them. My own introduction to corpse runs came when I was just a level 5 druid stumbling around Kelethin.

Seriously, you don’t want to stumble in Kelethin, because it’s a tree city and there are platforms. With no railings. And falling kills you.

EQ corpse run

Wanted: pants and company.


So, I was stumbling around Kelethin and, whoops--I fell to my death. No matter how long I wandered around under the city looking for my poor broken body so I could recover my meager possessions (I had just acquired a pretty decent club, after all), I couldn’t find it. I shouted to the zone, "Has anybody seen my corpse?” A kind Necromancer answered and said that he could track it for me. He did, and we became friends, and later guild mates. And there would be many corpse runs--some of them guild encompassing and epic--to follow. The corpse run mechanic made you have to rely on other players, a big part of the joy of social gaming ... until Dragons of Norrath killed that fun once and for all.

~waves fist~ Curse you Stormfeather! :)

I wouldn't say that I loved corpse runs, but there was definitely something to be said for having to depend on other players. There's very little of that in MMOs today. I do miss camping, though. Some of the best times I ever had were hanging out with my buddies camping some rare spawn, and usually drinking a lot of beer to pass the time. (You're not drinking alone if you're with online friends. That's the story I'm sticking to.)

All of these mechanics could be a real pain in the ass. I'm not sure I'd want to go back to them, but I will admit that MMOs have changed a lot and people just don't hang out together like they used to. The guilds I've been in all seem to drift apart after they tear through a game, and I don't actually get to know most of the people I game with now except the few old friends I hang with.

Easy to reminisce, but yeah...do I really have all night to camp some rare drop? Maybe not. Wish I was that young again when I could pull an all nighter and still work the next day.

Accidental double post. Nothing to see here. Move along.

Pssst... check http://albiononline.com/the-game/ <.< it might be what you're looking for and it's not gonna be long before they hit closed beta.

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