Updated Thu, Feb 28, 2013 by Shayalyn
But you could work to improve your faction by killing certain mobs or completing certain quests. It took a while, but after some dedicated faction grinding you could get those same guards to stop wanting to draw your blood and merely scowl at you instead. And seriously, what’s not to like about a mechanic like that? It made the world much more alive and immersive. But, for one reason or another, game developers must have decided that they wanted their players exploring every nook and cranny of the world they’d created, and having guards wanting to kill you probably wasn’t conducive to that.
Because game developers are vain, and also maybe because players are lazy and don’t want to have to work faction in order to interact with certain parts of the game, the days of being KoS have vanished from existence. Thanks a pantload, guys.
Next week we’ll explore a few more mechanics that are on their way to becoming fossilized remains. What are some of the old school MMO mechanics you loved to hate, yet still miss? Share a comment below.