Beholders are the stuff of nightmares and the terrors of the Underdark. The Beholder is a large floating head with a giant, glaring central eye, a massive fang-filled mouth and a varying number of creepy eyestalks instead of hair - the standard beholder had 10 eye stalks, lesser variants had fewer, and some weird offshoots have more. Each eye has a different magical ability. In the old days, the central eye of a standard beholder was an anti-magic cone, but that has been replaced by a daze attack in 4th Edition. Beholders are egotistical and xenophobic, believing themselves to be the pinnacle of creation and everything else to be lesser beings. They hate everything that is different from themselves, including variant sub-species.
While a massive part of the Dungeons & Dragons bestiary is derived from folklore and the works of other writers, the beholder is a wholly original creation, created by Terry Kuntz, one of the earliest employees of TSR. It was first published in the original Greyhawk rules supplement, appearing on the cover and detailed inside.
Beholders are late-game monsters, even in the tabletop version, and have made many video game appearances over the years. There is no guarantee that they will be included in late-game Neverwinter. But, as one of Wizards of the Coast's most recognizable unique properties, they damn well should be. At the very least, they should be made available in the Foundry toolset so creative players can include them in their own adventure modules.
