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Starcraft II Heart of the Swarm Mission Guides Part Two: Kaldir Missions - Page 2

Updated Wed, Mar 13, 2013 by Xerin

StarCraft II Mission Guides


Shoot the Messenger

Unlocks: Zergling Evolution Mission

Bonus: +3 Kerrigan Levels

Unit Unlocked: Hydralisk

Hydralisks are ranged attackers, plant them behind Roaches so they may assault units without worry about dying.


WALKTHROUGH

This mission is interesting, in the sense that there is a lot of downtime between really hectic sequences. This is when the game starts getting a bit harder and starts making you actually rush to accomplish something. When you start you’re given a small base, the biggest thing to do is just get your economy up. The first wave can be finished by taking your starting units and Kerrigan and pushing up some, between the base and the warp gate.

After your economy is strong, create a mix of Roachs/Zerglings and Hydralisks. You don’t need a lot of Hydralisks to take out the different waves. If you want to be extra careful, pepper the map with Spore Launchers to help, but it’s not really necessary. I have notes on each of the waves below, you’re going to want to do the following:

  • When there isn’t shuttles: Assault the Protoss bases, the one on the middle left is a good expansion that’s easy to take early on, both the north and north east bases are very difficult and you should only approach at about 150 food. You can win the map by destroying the Docking Rings, but you shouldn’t have to.
  • When there is a shuttle: Take your army and position it to intercept in the middle of the map, which should give you enough time to take the shuttles down without them even getting near a warp gate.

For most of the mission, I spent it clearing out the various Protoss bases just to make the mission a bit easier for me.

Wave One

This one spawns by its lonesome and goes towards the gate nearest you. Move Kerrigan and your hydra’s up a little bit and you should be able to stop it without much of a hitch.

Wave Two

This one spawns with a fighter escort, but at this point it shouldn’t be much of an issue for you.

Wave Three

Here it gets a little more fun, a new gate shows up and it heads for the middle gate (which is still close to your base). You’ll want to take out the little encampment in the middle of the map and just take it down. It comes with a single void ray.

Wave Four

This one spawns from the base and moves to the new gate, has a fighter and a Void Ray with it.

Wave Five

This one spawns at the old base and a brand new base, one moves to the original gate, the other moves to the second gate (the middle one). Both have fighter squadrons. Split your troops up and take them out at the same time.

Wave Six

Again, two, I’m not sure where they come from because I took out a docking ring, but they’ll be going to the far right and the middle gate. They have a void ray and a fighter.

Wave Seven

Two more, comes with a Carrier now.

Wave Eight

Final wave, a Mothership spawns, but I had already taken out most of the Docking Rings so I didn’t have anything to deal with. By this point you should have enough Hydralisks and defenses that it shouldn’t be much of an issue no matter what it sends.

Achievements

  • Shoot the Messenger: Finish the mission.
  • Warp in Peace: You cannot allow any ship (past the cinematic one) to begin charging its warp drives. This one is rather easy, you just need to catch the ships in the middle of the map.
  • Extreme Nexism: You can either just camp in the middle of the map and build defenses around the warp gates or you can take the fight to the Protoss. It’s better to take the fight to them in order to unlock additional expansions. Anyway just destroy two Nexuses and the achievement is yours.

Previous Mission: HARVEST OF SCREAMS | Next Mission: ENEMY WITHIN

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