Updated Wed, Mar 13, 2013 by Xerin
Unlocks: Zergling Evolution Mission
Bonus: +3 Kerrigan Levels
Unit Unlocked: Hydralisk
Hydralisks are ranged attackers, plant them behind Roaches so they may assault units without worry about dying.
This mission is interesting, in the sense that there is a lot of downtime between really hectic sequences. This is when the game starts getting a bit harder and starts making you actually rush to accomplish something. When you start you’re given a small base, the biggest thing to do is just get your economy up. The first wave can be finished by taking your starting units and Kerrigan and pushing up some, between the base and the warp gate.
After your economy is strong, create a mix of Roachs/Zerglings and Hydralisks. You don’t need a lot of Hydralisks to take out the different waves. If you want to be extra careful, pepper the map with Spore Launchers to help, but it’s not really necessary. I have notes on each of the waves below, you’re going to want to do the following:
For most of the mission, I spent it clearing out the various Protoss bases just to make the mission a bit easier for me.
This one spawns by its lonesome and goes towards the gate nearest you. Move Kerrigan and your hydra’s up a little bit and you should be able to stop it without much of a hitch.
This one spawns with a fighter escort, but at this point it shouldn’t be much of an issue for you.
Here it gets a little more fun, a new gate shows up and it heads for the middle gate (which is still close to your base). You’ll want to take out the little encampment in the middle of the map and just take it down. It comes with a single void ray.
This one spawns from the base and moves to the new gate, has a fighter and a Void Ray with it.
This one spawns at the old base and a brand new base, one moves to the original gate, the other moves to the second gate (the middle one). Both have fighter squadrons. Split your troops up and take them out at the same time.
Again, two, I’m not sure where they come from because I took out a docking ring, but they’ll be going to the far right and the middle gate. They have a void ray and a fighter.
Two more, comes with a Carrier now.
Final wave, a Mothership spawns, but I had already taken out most of the Docking Rings so I didn’t have anything to deal with. By this point you should have enough Hydralisks and defenses that it shouldn’t be much of an issue no matter what it sends.