Posted Mon, Sep 30, 2013 by Lewis B
in graphical style to Comet Crash by
Pelfast on PS3, Xenolith sees you pilot a shape-modifying ship. With 3
available to transform into (triangle, square and hexagon) the object
game mode I played was to match your ship shape to the incoming enemies
projectiles. Match incorrectly and your shield takes damage before you
eventually die. Match correctly and you'll score combo points.
wonderfully presented, Xenolith kept me going back for more.
Although traditional in its structure, WildStar is a charming and polished entry into the genre. With fantastic animations and charming race designs, I really hope it does well. The humour is genuinely funny and the game world expansive and deserving to be explored. I do have some concerns about its quest structure, but I'd be willing to forgive it for that when everything else seems so good. With raid content (so desperately lacking in the genre) it has a strong framework for those seeking something more hardcore.
only pre-alpha code available, it looked
rough and was not worth public consumption. In light of recent footage
clearly have a newer build. This is no stab at Evolution but it really
going to sell itself against the likes of Need for Speed Rivals and
Forza 5 (we
suspect Sony pushed this onto the show floor). On that premise, why
bring it to
the show floor?
A twin-stick shooter with 4 female assault androids in morphing arenas with waves of enemies, it’s all about blowing things up and chaining combos. The game is full of personality and has some seriously solid animations and sounds. An Alpha demo is available on Steam right now and is well worth a look for anyone who likes score based bullet-hell.
crowds being forced to scream for T-Shirts or
being stood centimetres away from a 42” TV to play the game
(to say it made
your eyes blur was an understatement), Battlefield 4 felt generic and
predictable. Graphically unimpressive (we weren't allowed to take
screenshots) and unfortunately for them, being sat next to the debut
Respawn Entertainment was never going to end well. Titanfall was a
game ideas over marketing, new tech and IP familiarity. With queues
of Battlefield 4, it's clear where player interests lie.
In need of significant polish and improvements in almost all areas, The Elder Scrolls Online was a product I was giddy to play but one that left me bitterly disappointed. With ropey combat and a strange mix of MMOG gameplay coupled to Skyrim, it's hard to know where exactly this product sits. Although the quest system plays well, it isn't enough to hold it together at this time. Here's hoping the build on display at Eurogamer is way behind the internal version.