Posted Wed, Oct 30, 2013 by Sardu
Even if the crew from NetDevil never quite reached the kind of commercial successes I always felt they deserved (had JGE ever had a chance to launch, things might have gone quite differently) I consider them to be some of the most innovative thinkers in the industry. When Auto Assault first launched, it was during a phase when many developers began to question the necessity to tether MMO gameplay so rigidly to a carbon copy of Dungeons & Dragons. Unlike many of its peers, however, AA not only offered the first destructable environments in the genre, but also attempted to prove that avatars need not always be humanoid.
The irony there, of course, is that humanoid avatars were shoehorned into the game where they didn't really need to exist at all. Still, I'll always have fond memories of ramming into every fence and building I could find to gather crafting materials, and squashing bugs as I sped down the highway like Mad Max translocated into the middle of a Starship Troopers invasion scene.
One of the shortest lived MMOs to date, I would still argue that Fury was simply ahead of its time. When it originally launched back in 2007, gamers were still warming up to the concept of a purely PvP-focused MMO, even though during that same period it was considered commercial suicide to release a shooter without online multiplayer modes. Go figure.