Posted Wed, Oct 30, 2013 by Sardu
To be honest, I'm surprised that The Sims Online lasted as long as it did. The scant few people I knew that actually played it largely only did so out of that human tendency to want to watch train wrecks happen. At the time, it was basically the Cyber Central Station of online gaming, a crown ultimately held by Second Life thanks in no small part to the plethora of available penis attachments and furries running rampant.
If nothing else, Tabula Rasa is responsible for sending random gamer DNA into space. Imagine what a repopulated Earth full of TR fan clones will look like 100 years from now. You know it's totally going to happen, too.
Creepy nerd rage armies of the future aside, TR can largely be credited as the first MMO to introduce what eventually became known as Public Quests in Warhammer Online, or the Dynamic Event system in GW2. Even if the rest of the game felt a bit too unpolished and lacked any true depth, the outpost invasions were a total blast whether you were defending or attacking. This same system also helped spawn the era of dungeon tokens as a currency to purchase gear upgrades, also largely uncredited much like Public Quests.
Another, less upbeat distinction is that TR is one of three NCsoft titles currently residing in The MMO Graveyard. There are even more if you count such glorious titles as Exteel. TR also cost NCsoft one ticket into outer space thanks to General British deciding the company should have spent more on marketing a game with his name in the title.