Posted Wed, Oct 30, 2013 by Sardu
Not only did Dungeon Runners feature an actual Ten Ton Hammer in-game weapon, but we were even quoted on the boxed copies, noting that, "...when Dungeon Runners released, it was the surprise hit of 2007." That being the case, you have to wonder what went wrong.
Whether the world wasn't quite ready for micro-transaction-driven online gaming, or NCsoft didn't consider the game profitable enough to keep the lights we'll never really know. As is often the case with MMO closures, the real stories tend to be walled behind soulless marketing press releases with no honest answers ever spoken. As evidenced further down the list, this isn't the only time that NCsoft pulled the plug but refused to paint a clear enough picture to appease fans, regardless of how few remained at the time of the closure.
The game that helped kill all of my hopes and dreams for Jumpgate Evolution ever seeing the light of day. Thanks LEGO Brand.
One of the most interesting things about LEGO Universe is that its legacy will live on, albeit in a very different format, in EverQuest Next. Despite my many attempts to get the folks from Storybricks to admit that LU was at least a partial inspiration for their product, to date they still haven't budged. However, the entire system functions (even from a UI standpoint) in an eerily similar fashion as the Builds & Behaviors system in LU.