Archive

Beginner's Guide to Infinity Wars - Page 3

Updated Thu, Feb 06, 2014 by Lee B.

Decks

When getting to the point when you want to make a deck, or alter one of the starter decks from the campaign, you will get a full grasp on how the decks work in this game. Here is where Infinity Wars does something rather different that I haven't encountered in a TCG before:

When you make a deck you need to decide on three Commanders. These Commanders can be any creature from any faction, including creatures without a faction. The Purity Rating of your deck will be determined by the three Commanders that you choose. The Purity Rating will help define what tier of Purity a card you can play.

The deck itself can be 40 cards or more. Your deck can only have 3 identical cards in it; unless the card is defined as "Unlimited" in which case you can have as many as you want. Good deck building strategy tends to have a 40-50 card deck, and limits the amount of identical Unlimited cards in your deck to about three to eight.

Of course how you build up this deck is ultimately up to your play style, but at the very least it's considered a good idea (with few exceptions) to run a multi-faction deck.

Getting Started

When starting the game it is highly recommended to complete all the Campaign paths to get yourself introduced to all the basics and a solid collection of cards. By the end of the campaign you should have 3,000 Infinity Points (IP) and 6 or 7 Core Booster Packs under your belt. From there it becomes about playing games with other players and learning from them to understand what does and doesn't work, and why they do or don't.

Getting Cards

Currently there are 220 cards in the game and the next expansion will bring an additional 100 cards. With so many cards it just begs the question of how do you get more?

Leveling

Well first off there is a level system in the game in which there is a level tied to your account, and a level tied to each of the individual factions. Each time you play a match you gain over-all experience (typically 250 or 500 depending on win or loss) and then that experience is divvied to your factions depending on the purity of your deck.

Based on getting 500 experience in a game:

  • A single Faction deck (3 Purity) will get 498 experience towards their faction.
  • A dual Faction deck (2/1 Purity) will get 332 experience towards their dominant faction, and 166 experience towards their other faction.
  • A triple Faction deck (1/1/1 Purity) will get 166 experience towards each faction.

Each time you level up your faction you get faction relevant cards and each time you level up your account you get a 15-card Core Booster Pack.

A player-made list of what cards that are obtainable can be found here.

Purchasing

As you play the game you will get IP in small increments after each match based on the time you played and if you won or not. 150 IP is the typical amount to receive in optimal conditions from a standard constructed match.

On top of this you can purchase in-game currency called Lightmare Points (LP) for $1.00 AUD (which is about 0.80 USD) through PayPal currently; although, they plan to make use of the Steam wallet when they are accepted into Steam within the first quarter of this year.

These two currencies are both used to purchase booster packs, decks, and even pre-purchase future expansion packs.

  Lightmare Points
(USD)
Infinity Points
Blister Pack 60 (~$0.45) 1,050
Collection Starter Pack 600 (~$3.90) -

15-Card Booster Packs

300 (~$3) 5,250
Decks 750 (~$4.80) 12,950
Pre-Order 300 (~$3) 5,050

Typically the best IP purchase is the 15-card Rise Booster Pack. The campaign and the level rewards all give you Core 2013 cards. Rise is what any new player is lacking.

News from around the 'Net