Updated Thu, Jun 19, 2014 by Lewis B
Although you might not think it and because they're capable of stealthing, the Stalker is an exceptional tank. Fortunately, if you just want to sneak up behind people and stab them in the back (for massive damage I might add) you can do just that. As with the Healing classes, there’s no need to specialise for tanking it's simply an option. Stalkers rely on a Nano Suit to boost their damage, defense or evasion. Unlike traditional rogue-like classes, the Stalker spends a lot of time out of stealth and acts more like a Berserker than a typical perma-stealth class.
A ranged tank, to many MMOG traditionalists, might sound a little strange. Thankfully the Engineer fits this bill perfectly and is capable of not only keeping an enemies attention easily, but also dealing huge damage. If you like gadgets, hyper-sci-fi weapons and robots under your control, look no further. Although an Engineers range is shorter than the Espers or Spellslingers and you walk slower while attacking, it makes up for this by wearing heavy armor. On top of that, the Engineer has access to an Exo Suit which, similar to the Stalker, you can change to Damage or Tank mode as you see fit. Unlike traditional tanks (and similar again to the Stalker or Warrior) the Engineer really is capable of dealing big damage, meaning if tanking doesn’t interest you and you just want to melt faces, you can’t go far wrong.
The Warrior in WildStar will be familiar to many, the difference here however is the fact it wields a massive sword at all times and has an arm cannon that provides a variety of utility. Don’t let the fact that it wields a massive sword make you think it can’t tank, because it absolutely can. Fortunately it’s also capable of dealing big damage and generally being a pain in the neck to fight against. As a melee class there’s a need to get up close and personal but closing the gap on targets is relatively easy with its mix of leaps and pulls. During the early levels the Warrior doesn’t tend to struggle with anything and has little or no downtime between killing enemies.
Now you’ve picked a Race and a Class you’ll need to pick a Path. Paths are permanent choices and define what role you’ll undertake once in game. There are four in total and although some tasks overlap, they are all pretty unique in play style:
With the ability to double jump in WildStar, I’m sure it’s easy to guess what an Explorer Path entails. It’s all about scouting, searching and exploring the game world. There are a total of 8 mission types you’ll participate in such as Cartography, Expedition, Scavenger Hunts, Surveillance, Exploration, Operations (this is where you get to hurt people!), Staking Claims and Tracking. There’s a lot of running around as an Explorer and you’ll need be the sort of individual that’s not only a completionist but whom also doesn’t mind an easter egg hunt and a need to track back and forth across the world map.
Being a Soldier is all about combat and kicking butt. Unlike Explorer it’s a lot more of a combat focused Path and some challenges can be particularly tricky. As with all paths there are 8 for the Soldier: Assassination, Rescue, Holdout-Conquer, Holdout-First Strike, Demolition (who doesn’t want to blow things up?) SWAT, Holdout-Security and Holdout-Protect. Some of these mind sound relatively similar (especially the Holdout’s) but they all play very differently. Whether you’re defending, attacking, sneaking or blowing things up, the emphasis is always on combat and the challenge of it. I’d probably say Soldier is the most accessible out of all the paths.
For someone like me who likes exploration and lore, Scientist is a good mix. You have to scan plants or artefacts and can find hidden bonus items or buffs from the enemies and creatures you encounter. Better yet, you get a mobile robot that follows you around which does the scanning for you. Scientist is a much slower pace than all the other paths and has much less emphasis on combat. That isn’t to say you won’t fight during this Path, because you will, but for the most part it’s all about discovery. Some of the mission types include Analysis, Biology, Chemistry, Cataloguing, Archaeology, Diagnostics and Botany.
Seemingly very popular in game, being a Settler is about supporting the game world infrastructure by building objects for other players to use. Generally you’re providing a public service such as constructing a post box or a buff station to make everyone's life easier. If you do choose Settler, you’ll need to pickup materials scattered around the game world and apply these to pre-set construction locations. Be aware that anything you build is temporary and it’ll take additional resources from you or other Settler’s to increase its longevity. The best thing about being a Settler from a PvE perspective is the fact you can build buff stations, with one of those buffs increasing run speed. This buff makes leveling a real joy as you zip around the map at super speeds. Mission types include: Expansion, Supply Cache (you have to find the Cache and often fight for it), Public Service, Civil Defense and Infrastructure.
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