Posted December 27th, 2005 by Messiah
| Ten Ton Hammer's Class Guides - Druid | |
It’s very important for any class to set a right foot forward when they begin the game. Race and class are very important decisions and that’s not different with the Druid. As a matter of a fact, race selection with the Druid class changes the play style dramatically!
Be sure to check out our Druid forum if you ever have any questions about your Druid or have something to add to this guide.
The first thing for you to consider about the Druid class is this: Is the Druid class right for you? The Druid class is kind of unique in that it’s not for everyone. While it is the jack of all trades (healing, tanking, stealthing) it’s the master of none. Some may argue that here or there it’s better and they are probably right. However, generally speaking it’s not the best at a certain field at all times. So without that understanding and a good understanding of what the class is about you’ll probably find the class to be under whelming. That’s why we’ve come up with a good list of what a Druid is and isn’t so that it may help you in choosing and understanding the class.
In a quick summary, you could say that the Druid is a class that can do everything well, but not everything perfectly. Great for people who like doing it all and other related things.
The thing that most separates Druids from other classes is their shapeshifting ability. Druids have many different forms that they can shapeshift into to function differently. While in each different form they gain access to different abilities, and if they attempt to use an ability that they can not use in that form they revert to caster form. Their forms are as follows:
As of Patch 2.3 switching forms is instant and does not trigger the global cool down. As an added bonus Blizzard also enabled an option that allows you to cast a spell available in caster form while in an alternate form and it will automatically change forms for you before casting (given you have enough mana). If you prefer to disable this you can with the /console autoUnshift 0 command.
Picking a race as a Druid is a relatively easy choice, since only one race per faction can be a Druid.. This means your main choice is really if you want to join the Horde or Alliance.
Both races are similar and provide just as good of a Druid as anything else. Tauren’s War Stomp is a wonderful racial that will always be useful to a Druid while the Shadowmeld can make sneak attacks easier, although Druid’s do come with the stealthy cat form.
If you need additional help in leveling up or finding places to level then see these other extremely helpful resources that should aid in getting you started:
Being a hybrid class Druids rely on all of the statistics. Which ones are most important depend on which specialization you take and what you plan on doing.
If you play a feral build then you need strength for attack power, agility for attack power and dodge, and stamina to take hits. If you spend most of your time tanking, then stamina is the most important of the three. If you spend most of your time in cat form doing DPS then you want strength and agility.
If you play a balance build (IE: Moonkin), then you will be looking for intelligence and spirit. This will allow you to have a large mana pool and faster mana regeneration.
If you play a restoration build, then your main concerns will again be intelligence and spirit. Again to have a mana pool and regeneration rate, however spirit may be slightly more important here, especially if you raid heal where long fights are normal.
Strength
Increases your Attack Power thereby increasing your damage.
1 Strength = 2 Attack Power
14 Attack Power = 1 DPS (Damage per second)
Therefore
7 Strength = 1 DPS
Stamina
Increases your health points. This is important for any build, but especially critical for tanks since your objective is to be able to take damage.
1 Stamina = 10 Health points
Intellect
Increases your mana pool and your critical hit chance with spells.
1 Intellect = 15 Mana
100 Intellect = 1% Spell Crit
Spirit
Spirit raises your health and mana regeneration rate. While it is noticeable at higher levels of spirit, it takes a significant number of points in this to regain mana quickly enough that you will not want to stop and drink to gain it back. To further complicate this, spirit is affected by your intelligence as well.
4 Spirit = 1 Mana regenerated every 2 seconds (affected by intelligence)
Agility
Agility increases the following: attack power with ranged weapons, armor, critical hit chance and your chance to dodge attacks. The ranged weapon bonus is meaningless to Druids as we can not use ranged weapons. The main reason to boost agility for a druid is for the attack power, dodge and critical hit %.
1 Agility = 1 Attack Power
2 Agility = 1 Armor point
20 Agility = +1% to Critical hit
20 Agility = +1% to Dodge
Besides stats there are several key bonuses that are useful as a Druid. As with statistics the importance of any of them depends on your talent build. The ones that are important for Druids though are as follows:
+Healing - This bonus is critical for all Restoration based Druids or any druid that needs to fill in healing with a group. It adds to the healing power of your healing spells. It does not add the full value though, each spell has a coefficient that gets multiplied by your total +healing to determine the amount added. To find out how much of your +healing will be added to each spell multiply the coefficient in the table below by your +healing bonus.
+Spell Damage - This bonus is important for all Balance (Boomkin) Druids as most of your damage is caused by spell damage. It adds to the damage of all your spell based abilities. As with +healing it does not add the full value though, each spell has a coefficient that gets multiplied by your total +damage to determine the amount added. To find out how much of your +spell damage will be added to each spell multiply the coefficient in the table below by your +spell damage bonus.
+X mana per 5 seconds - Useful to all caster based druids (both healing and dps) as a secondary bonus, but not critical.
+Spell Hit - This is critically important for Balance DPS raid players. When your damage gets high and you are fighting against raid level bosses you want enough +spell hit to ensure that you do not miss or your damage drops significantly.
+Spell Critical Hit - Critical hit is important for Balance DPS builds to cause additional critical hits, thereby increasing your DPS.
+Defense - Critical to all feral based tanking Druids as it increases your defensive rating. This stat scales with level so as you rise through levels towards 70 you need more and more +defense to obtain the same bonus. At level 70 you require 2.5 +defense to grant you 1 defense point. 1 defense point gives you 0.4 % chance to be missed/dodge/parry and block.
+Hit - This is important for all melee builds, but especially critical for feral DPS raid players. When your damage gets high and you are fighting against raid level bosses you want enough +hit to ensure that you do not miss or your damage drops significantly.
+Critical Hit - Critical hit is important for feral DPS builds to ensure that you earn combo points quickly and cause more damage.
Contributors past and present to this guide include:
Have comments or suggestions? Thought of something that has been missed? Found an error? We would love to hear from you! Please post in our Druid Class guide forum, or email me at messiah@tentonhammer.com
| Ten Ton Hammer's Class Guides - Druid | |