Posted December 20th, 2005 by Ethec
In World of Warcraft, the choice to fight other players is yours alone. If you do decide to try it out, some very significant rewards await you through the honor system, faction rankings, NPC vendor item / repair discounts, appearance options, and much more. Not to mention the satisfaction of beating up on another human player!
If you want to specialize in PvP, your character creation choices and talent specs should reflect that choice. In general, the more unique a class is, the more that class is favored for PvP action. This is not to say that hybrid classes (i.e. classes that combine the abilities of two or more classes) like druids, shamans, and paladins can't hold their own in the mill of murder, just that playing hybrids in a PvP setting requires a little more emphasis on working as part of a team.
Here are some general hints on playing hardcore PvP. Note that some of these hints apply only to playing on a dedicated PvP server (see below) but most can be applied to playing PvP on normal servers as well.
Player vs. Player servers are for a special kind of gamer. While nothing matches the satifaction you get from beating a tough human opponent, similarly nothing quite matches the depths of frustration you'll sink to if you meet up with players who've turned griefing into an art form (in the name of PvP, of course).
Here are some classic PvP terms that you should be familiar with. If you feel a twinge of excitement from reading these definitions, you might find a home on a PvP server. If you feel a tinge of disgust, my advice: stick to the normal servers.
Just because the server is labelled "Player vs. Player" doesn't mean you'll be dealing with hostile level 60s from day one. In fact, you'll be safe from hostile players as long as you stay in your faction's controlled regions, which are available to help you gain experience until approximately level 20. Within a controlled region, a player of opposing faction can only attack you if you attack them first (or aid a player or NPC whose attacking a player target). Similarly, you cannot attack a player in their faction's controlled region until they attack you. It's a wise policy to steer around the opposing faction's controlled regions wheneever possible, as many controlled zones act as travel hubs. In other words, you could be dealing with a lot of PvP heat fast if you're discovered and announced. That, and corpse retrieval is going to be a nightmare, with opportunistic lowbies hanging around for the easy kill.
Here's a breakdown of the faction-controlled regions.
| Continent | Region | Level Range |
Eastern Kingdoms |
Dun Morgogh |
1 - 10 |
Elwynn Forest |
1 - 10 |
|
Loch Modan |
10 - 20 |
|
Westfall |
10 - 20 |
|
Kalimdor |
Darkshore |
10 - 20 |
Teldrassil |
1 - 10 |
| Continent | Region | Level Range |
Eastern Kingdoms |
Silverpine Forest |
10 - 20 |
Tirisfal Glades |
1 - 10 |
|
Durotar |
1 - 10 |
|
Kalimdor |
Mulgore |
1 - 10 |
The Barrens |
10 - 25 |
The following regions are contested, meaning either faction may attack first:
| Continent | Region | Level Range |
| Eastern Kingdoms | Alterac Mountains |
30 - 40 |
Arathi Highlands |
30 - 40 |
|
Badlands |
35 - 45 |
|
Burning Steppes |
50 - 58 |
|
Duskwood |
18 - 30 |
|
Eastern Plaguelands |
53 - 60 |
|
Hillsbrad Foothills |
20 - 30 |
|
Redridge Mountains |
15 - 25 |
|
Searing Gorge |
43 - 50 |
|
Stranglethorn Vale |
30 - 45 |
|
Swamp of Sorrows |
35 - 45 |
|
The Blasted Lands |
45 - 55 |
|
The Hinterlands |
40 - 50 |
|
Western Plaguelands |
51 - 58 |
|
Wetlands |
20 - 30 |
|
| Kalimdor | Ashenvale Forest |
18 - 30 |
Azshara |
45 - 55 |
|
Desolace |
30 - 40 |
|
Dustwallow Marsh |
34 - 45 |
|
Felwood |
48 - 55 |
|
Ferelas |
40 - 50 |
|
Stonetalon Mountains |
15 - 27 |
|
Tanaris Desert |
40 - 50 |
|
Thousand Needles |
25 - 35 |
|
Un'Goro Crater |
48 - 55 |
|
Winterspring |
55 - 60 |
A note on RP-PvP servers: Many players looking for a more mature PvP server enjoy the newer Roleplaying Preferred PvP servers. These realms seem to feature a more mature / casual playerbase where things like excessive corpse-camping aren't the norm.
Normal Servers offer some important distinctions from PvP servers. You cannot be attacked by players of the opposing faction unless you are in a battleground, arena, you attack an NPC of the opposing faction (note: opposing NPCs can and often will attack you if you stray too close), or if you toggle PvP mode via the "/pvp" slash command. If you see the crest of your faction appear next to your avatar (the picture of you next to your health & mana / rage bar), you're in PvP mode and can be attacked by players of the opposing faction. You must wait five minutes after toggling /pvp off, leaving a PvP area, or engaging in a PvP action before your PvP flag will clear.
Normal Servers offer two dedicated PvP areas for players to test their mettle.
Every three hours (starting at 12am in-game time), a chest appears in the middle of Gurubashi Arena (located in the heart of Stranglethorn Vale) and the first to open it gets the loot (usually some decent potions, but the big draw is a +Stamina item-- players can return 12 of these trinkets for an uber Grand Master trinket that wards damage. The arena is a free-for-all; even players of your own faction can kill you inside, and is generally limited to higher-level (40+) players.
In each capital city, you'll find a battle master (ask a guard to direct you). Different battlemasters will offer to teleport you to the 3 different battlegrounds when enough players from both sides join in. Here's the vital stats on WoW's 3 battlegrounds:
Battleground |
Lvl Range | Enter Through.. (region) | Numbers |
Warsong Gulch |
10 - 60 |
Ashenvale Forest (Alliance) / The Barrens (Horde) |
5 - 10 per side |
Arathi Basin |
21 - 60 |
Arathi Highlands |
15 per side |
Alterac Valley |
51 - 60 |
Alterac Mountains |
20 - 40 per side |
Warsong Gulch is capture the flag, WoW-style. Bring the other team's flag back to your base while defending your flag. Players that die will be resurrected in waves at the Graveyard (which players can and do camp). Arathi Basin is an all-out assault; each side vyes to kill the opposing faction general. Capturing various structures throughout the map provides benefits like better NPC guards. Alterac Valley is a high-level brawl where each side tries to capture and hold a number of resource nodes, which slowly build up resource points for their faction. The more nodes, the faster the point accumulation.
If you haven't tried out BGs, you should! It's a blast, and even though you won't gain much toward your next level, you will gain contribution points and special battleground rewards. Contribution points, you say?
No, this isn't the honor system your mom put you on when she left you alone with the freshly baked cookies. In WoW, you gain contribution points by helping to defeat NPCs or players of equal or higher level or rank, or helping to defend racial leader NPCs. You lose points by defeating NPCs of a much lower level. At the end of each week, your contribution points are translated into an honor ranking. These rankings are available on all servers.
| Rank | Alliance Title | Horde Title | Reward |
1 |
Private |
Scout |
Tabard |
2 |
Corporal |
Grunt |
Team insignia trinket |
3 |
Sergeant |
Sergeant |
Superior-quality cloak, 10% discount on all goods and repairs from your faction's NPCs |
4 |
Master Sergeant |
Senior Sergeant |
Superior-quality necklace |
5 |
Sergeant Major |
First Sergeant |
Superior-quality bracers |
6 |
Knight |
Stone Guard |
Access to officer's barracks, officer's tabard and potions |
7 |
Knight-Lieutenant |
Blood Guard |
Superior-quality boots and gloves |
8 |
Knight-Captain |
Legionnaire |
Superior-quality chest armor and leggings |
9 |
Knight-Champion |
Centurion |
Battle standard |
10 |
Lieutenant |
Commander Champion |
Superior-quality helm and shoulder armor |
11 |
Commander |
Lieutenant General |
Commander's epic mount |
12 |
Marshal |
General |
Epic-quality chest, armor, leggings, and boots |
13 |
Field Marshal |
Warlord |
Epic-quality helm, shoulder armor, and gloves |
14 |
Grand Marshal |
High Warlord |
Epic-quality weapon and shield |
For more details on honor rewards, check out the following Blizzard links:
Since rank is awarded via a ladder system, you're essentially competing with your factionmates to rise up the ranks. It's very possible to lose rank if others score better than you during the last week, however, you will not lose the gear that typically comes with higher ranks.
Dueling has no real purpose other than bragging rights, newbie entertainment / harassment, and to provide a good use for that /chicken animation (if someone turns down your duel request). Note that if you make the duel request, the duel-ee gets to decide when the battle begins. This can translate into quite a disadvantage if you're challenging a rogue.
When the duel challenge is issued, a totem comes down. If either combatant drifts too far from the totem for too long, they lose the match. Duelists don't fight to the death, but fight to near-death, when the loser is reduced to a heap and the winner and loser are announced to the region.
Have questions, comments, or suggestions? We're here to help! Email us or post in the TTH WoW forums!