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SGW - Chris Klug Interview at Gamecloud

Posted Mon, Mar 06, 2006 by Awenyddion

Here's a good way to start the day! Gamecloud has an interview with CME's Chris Klug What are they talking about? Duh! Stargate Worlds!

Gamecloud - First, why did the development team decided to pick a licenced property like Stargate for their first game, rather than develop an original IP for their MMORPG?

Chris Klug - The founders are big fans of Stargate and also it takes less time to develop a game based on a license than a game based on original IP. And you have to make sure that the new IP is any good. Stargate also gives us credibility.

More Stargate Worlds Information and News.

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Stargate Worlds returns to the news for one final hurrah of drama and epic fail for the cancelled sci-fi MMOG.

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It's certainly been an interesting ride for Cheyenne Mountain Entertainment (CME) over the last few years.

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The Stargate IP has had a colorful gaming history.

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If you've been following the sage out of Cheyenne Mountain Entertainment, you already know that Stargate Worlds is dead in the water and that the developer’s third-person shooter, Stargate Resistance, will be getting the axe on January 15th, 2010 as part of the licensing termination from MGM in November.

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