Molten Core Boss Guide Index

Section 1- General

1.1 - General Group makeup and tactics
1.2 - Map of the Molten Core

Section 2 - The Bosses

2.1 - Boss 1- Lucifron
2.2 - Boss 2- Magmadar
2.3 - Boss 3- Gehennas
2.5 - Boss 4- Garr
2.4 - Boss 5- Baron Geddon
2.6 - Boss 6- Shazzrah
2.7 - Boss 7 - Golemagg
2.8 - Boss 7 - Sulfuron Harbinger
2.9 - Boss 9 - Majordomo
2.10 - Boss 10 - Ragnaros

Section 3 - Links to other guides

3.1 - Links to other guides


Shazzrah

Shazzrah is a Naga mage boss very near Baron Geddon.

Shazzrah's Abilities

Deaden Magic: Protection spell that reduces magic damage dealt to Shazzrah. Can be dispelled / purged as it is a “magic” effect.

Blink: At roughly 45 second intervals Shazzrah will blink in a random direction AND reset all agro to zero. When the blink positions Shazzrah in the middle of a group of soon to be dead/fleeing players you can expect to see the next ability...

Large radius Instant Arcane Explosion: This will hurt. Arcane resistance helps (and Greater Arcane Resistance Pot’s), as does higher maximum hit points. This Arcane Explosion has an extended range of 20 yards.

Shazzrah's Curse: Increases magic damage on players. This is a curse and can be dispelled by mages as per normal.

Area Counterspell: Just like Counterspell, but more than one player will be affected by it.

Strategy

To begin this battle, have the party assemble in the room where you fought Garr. The party then needs to be split into 4 “sub groups” that are placed in every corner of the room (north, west, south, and east). The spacing of these groups is to minimize damage from the blink/arcane explosion combo that Shazzrah has. The main tank should be in the middle of these well spaced out groups.

Second part of the fight is to pull Shazzrah into the room, best bet of course is to use a hunter for this. Attempting to tank Shazzrah right away will fail as he immediately will blink to one of the four groups.

For the first (and other) times when Shazzrah blinks to a group, the person with agro needs to immediately run to the middle and allow the Main Tank to gain agro. Everyone else in the raid needs to stop attacking until the Main Tank has agro, and then the fight continues as per normal.

A mage/druid needs to be nominated to decurse the Main Tank during the fight to minimize the damage he is being dealt. Make sure that only the Main Tank is being decursed as he is the only one who should be taking damage from the AE’s (aside from post blink situations). It is a good idea to have this as a druid who can heal themselves, or a mage that has a greater arcane resistance potion.

Also a Mage needs to be chosen to keep up a “detect magic” spell on Shazzrah, so that you know when his anti magic self buff is active. This buff needs to be dispelled by a priest/shaman once it pops up so that magic DPS will work as normal.

Since rogues and warriors are not going to be in melee range, they should be centering on ranged attacks as well as bandaging those in need. As another note, a paladin/shaman should be left far out of combat to do O.O.C. resurrections if needed; this will make the fight a lot easier.

Shazzrah's Loot Table

Like the other "Flamewaker" bosses, Shazzrah shares most of his loot with Lucifron, Gehennas, and the Sulfuron Harbringer. Like Gehennas, Shazzrah has no unique items outside of the Tier 1 boots and gloves.

Tier 1 Armor Pieces

Loot Drops

 Weapons

Name Slot Type Bonuses
Sorcerous Dagger MH Dagger

42.1 DPS
39-79 Damage
1.40 Speed

+8 Stamina
+17 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 20

Crimson Shocker Range Wand

73.2 DPS
102-191 Damage
2.00 Speed


+10 Intellect
+10 Fire Resistance

 Armor

Name Slot Type Armor and Bonuses
Wristguards of Stability Wrist Leather

86 Armor

+24 Strength
+8 Stamina

Helm of the Lifegiver Head Leather

324 Armor

+14 Stamina
+30 Intellect
+9 Spirit

Equip: Increases healing doneby spells and effects by up to 42.

Manastorm Leggings Legs Cloth

85 Armor

+19 Stamina
+14 Intellect

Robe of Volatile Power Chest Cloth

102 Armor

+10 Stamina
+15 Intellect
+10 Spirit

Equip: Improves your chance to get a critical strike with spells by 2%
Equip: Increases damage and healing done by magical spells and effects by up to 23.

Salamander Scale Pants Legs Leather

171 Armor

+14 Intellect
+14 Stamina
+10 Fire REsistance

Equip: Increases healing done by spells and effects by up to 51
Equip: restores 9 mana per 5 sec

Flamewalker Legplates Legs Plate

748 Armor

+18 Strength
+22 Stamina
+11 Fire Resistance
+11 Shadow Resistance
Equip: Increases your chance to dodge an attack by 1%

 Miscellaneous

Name Type Bonuses
Heavy Dark Iron Ring Ring 110 Armor
+20 Stamina
Equip: Increased Defense +5
Ring of Spell Power Ring Equip: Increases damage and healing done by magical spells and effects by up to 33.

 

Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Please post in our Molten Core forum, or email us at [email protected] or [email protected].




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Last Updated: Mar 13, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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